Re: [Development] Proposal to raise the minimum CMake version needed to build and use Qt 6.9

2024-11-13 Thread Tim Blechmann via Development
We'd like to bump the minimum required CMake version for building and using Qt to CMake 3.26. The pending change is https://codereview.qt-project.org/c/qt/qtbase/+/603886 The rationale is easier maintenance of build system code, and allowing to provide better public cmake apis and behaviors (c

Re: [Development] Proposal to raise the minimum CMake version needed to build and use Qt 6.9

2024-11-14 Thread Tim Blechmann via Development
one point to consider is that cmake does not have any run-time dependencies and it is extremely easy to install independently from the OS: the binaries provided by kitware are fully self-contained and can be installed in parallel to system-provided cmake. Installing binaries compiled by someone

Re: [Development] Resurrecting QtGamepad

2025-05-14 Thread Tim Blechmann via Development
- are there things we want to do to support a broader use case? thinking out loud: gamepads tend to be HID devices. there might be a use case for a more generic HID implementation in Qt, not only supporting gamepads but a wide range of devices that talk HID (possibly including custom hardware

Re: [Development] Thread priority on Linux - Qt 6.9.1

2025-06-28 Thread Tim Blechmann via Development
Is the RealtimeKit you're referring to the product from Cloudflare? not the cloudflare product, the dbus service: https://github.com/heftig/rtkit https://venam.net/blog/unix/2025/03/24/rtkit.html -- Development mailing list Development@qt-project.org https://lists.qt-project.org/listinfo/develo

Re: [Development] Thread priority on Linux - Qt 6.9.1

2025-06-27 Thread Tim Blechmann via Development
If not, please consider this suggestion: add a method to QThread that allows setting the scheduling policy, or allows setting the scheduling policy and priority in a single call similar to pthread_setschedparam(). Sorry, the API in question is reserved for root. Since Qt applications are almost