The animation logic in the threaded renderer assumes that you block at some
point, but not necessarily not in swapBuffers(). That is what
"BufferQueuingOpenGL" means. If you are not blocking anywhere, then you will
render at max CPU and rendering many more buffers than the screen can display.
T
Hi,
when using qtwayland as client && server, then currently the animation speed
is way too high (~6x what it should be on my machine)
(got reported by at least one other person in #qt-lighthouse)
I've dug a little bit and found that:
BufferQueueingOpenGL (QPlatformIntegration::Capability)
i