On Apr 19, 2012, at 4:54 PM, ext Samuel Rødal wrote:
> On 04/19/2012 04:38 PM, ext André Bergner wrote:
>>
>>> There are two implementations currently, the threaded renderer which
>> is used on Wayland and Mac and the "trivial" one running on the GUI
>> thread. In addition to that, the device ad
On 04/19/2012 04:38 PM, ext André Bergner wrote:
>
>> There are two implementations currently, the threaded renderer which
> is used on Wayland and Mac and the "trivial" one running on the GUI
> thread. In addition to that, the device adaptation API in scene graph
> allows you to plugin in your o
> There are two implementations currently, the threaded renderer which is
used on Wayland and Mac and the "trivial" one running on the GUI thread. In
addition to that, the device adaptation API in scene graph allows you to
plugin in your own
> The threaded renderer is used by default on wayland, m
On Apr 19, 2012, at 2:58 PM, ext André Bergner wrote:
> Hi All,
>
> I'm currently playing around with simple QML test programs in order to
> evaluate the smoothness of animated QtQuickItems.
>
> As mentioned in the blog entry here
> http://labs.qt.nokia.com/2011/05/31/qml-scene-graph-in-maste
Hi All,
I'm currently playing around with simple QML test programs in order to
evaluate the smoothness of animated QtQuickItems.
As mentioned in the blog entry here
http://labs.qt.nokia.com/2011/05/31/qml-scene-graph-in-master/ in Qt4 the
drawing update and render calls have not been synced, whic