Re: [Development] clunky-animations-issue in Qt5 scenegraph

2012-04-19 Thread gunnar.sletta
On Apr 19, 2012, at 4:54 PM, ext Samuel Rødal wrote: > On 04/19/2012 04:38 PM, ext André Bergner wrote: >> >>> There are two implementations currently, the threaded renderer which >> is used on Wayland and Mac and the "trivial" one running on the GUI >> thread. In addition to that, the device ad

Re: [Development] clunky-animations-issue in Qt5 scenegraph

2012-04-19 Thread Samuel Rødal
On 04/19/2012 04:38 PM, ext André Bergner wrote: > >> There are two implementations currently, the threaded renderer which > is used on Wayland and Mac and the "trivial" one running on the GUI > thread. In addition to that, the device adaptation API in scene graph > allows you to plugin in your o

Re: [Development] clunky-animations-issue in Qt5 scenegraph

2012-04-19 Thread André Bergner
> There are two implementations currently, the threaded renderer which is used on Wayland and Mac and the "trivial" one running on the GUI thread. In addition to that, the device adaptation API in scene graph allows you to plugin in your own > The threaded renderer is used by default on wayland, m

Re: [Development] clunky-animations-issue in Qt5 scenegraph

2012-04-19 Thread gunnar.sletta
On Apr 19, 2012, at 2:58 PM, ext André Bergner wrote: > Hi All, > > I'm currently playing around with simple QML test programs in order to > evaluate the smoothness of animated QtQuickItems. > > As mentioned in the blog entry here > http://labs.qt.nokia.com/2011/05/31/qml-scene-graph-in-maste

[Development] clunky-animations-issue in Qt5 scenegraph

2012-04-19 Thread André Bergner
Hi All, I'm currently playing around with simple QML test programs in order to evaluate the smoothness of animated QtQuickItems. As mentioned in the blog entry here http://labs.qt.nokia.com/2011/05/31/qml-scene-graph-in-master/ in Qt4 the drawing update and render calls have not been synced, whic