Re: [Development] Vulkan

2016-04-09 Thread Tom Kulaga
is naturally does not apply to Qt 3D) > > Best regards, > Laszlo > > From: Development theqtcompany@qt-project.org> on behalf of Sean Harmer < > sean.har...@kdab.com> > Sent: Saturday, April 9, 2016 11:06:23 AM > To:

Re: [Development] Vulkan

2016-04-09 Thread Agocs Laszlo
interfaces generate. (this naturally does not apply to Qt 3D) Best regards, Laszlo From: Development on behalf of Sean Harmer Sent: Saturday, April 9, 2016 11:06:23 AM To: development@qt-project.org Cc: Tom Kulaga Subject: Re: [Development] Vulkan On Saturda

Re: [Development] Vulkan

2016-04-09 Thread Sean Harmer
On Saturday 09 April 2016 01:57:24 Tom Kulaga wrote: > Hi All, > > Is anyone actively working on vulkan integration? Or even a QVulkanWidget? > I saw that d3d12 had a preview widget so thought it was reasonable to ask. > > If anyone isn't I'm keen to have a crack. In terms of implementation, is i

[Development] Vulkan

2016-04-08 Thread Tom Kulaga
Hi All, Is anyone actively working on vulkan integration? Or even a QVulkanWidget? I saw that d3d12 had a preview widget so thought it was reasonable to ask. If anyone isn't I'm keen to have a crack. In terms of implementation, is it as naively simple as creating a new widget similar to the QOpen