Re: [Development] StereoViewport for Qt3D

2013-11-21 Thread Svenn-Arne Dragly
On to. 21. nov. 2013 kl. 10.17 +0100, Svenn-Arne Dragly wrote: > What I could do to yield better performance is to reuse the picking > buffer from last time if it the scene has not changed. That way the > same scene should be painted only twice - once for the view and once > for the picking buffer

Re: [Development] StereoViewport for Qt3D

2013-11-21 Thread Svenn-Arne Dragly
On to. 21. nov. 2013 kl. 09.40 +0100, Fabian Bumberger wrote: > >> >>> >>> while working on this, the temporary frame buffer used for picking >>> had a size set to 8x8 pixels(!). >> > > > For picking the whole scene is rendered using the pick painter for > every performed pick. And afaik, if you

Re: [Development] StereoViewport for Qt3D

2013-11-21 Thread Fabian Bumberger
ment-bounces+fbumberger=blackberry@qt-project.org] on behalf of Svenn-Arne Dragly [s...@dragly.com] Sent: Wednesday, November 20, 2013 8:52 PM To: Sean Harmer Cc: development@qt-project.org Subject: Re: [Development] StereoViewport for Qt3D On ma. 18. nov. 2013 kl. 15.59 +0100, Sean Harmer

Re: [Development] StereoViewport for Qt3D

2013-11-20 Thread Svenn-Arne Dragly
On ma. 18. nov. 2013 kl. 15.59 +0100, Sean Harmer wrote: > On Sunday 17 November 2013 23:11:32 Svenn-Arne Dragly wrote: >> On Wed 06 Nov 2013 12:54:07 PM CET, Rutledge Shawn wrote: >>> On 28 Oct 2013, at 10:35 PM, Svenn-Arne Dragly wrote: Secondly, I was missing a stereo option for the default

Re: [Development] StereoViewport for Qt3D

2013-11-18 Thread Sean Harmer
On Sunday 17 November 2013 23:11:32 Svenn-Arne Dragly wrote: > On Wed 06 Nov 2013 12:54:07 PM CET, Rutledge Shawn wrote: > > On 28 Oct 2013, at 10:35 PM, Svenn-Arne Dragly wrote: > >> Secondly, I was missing a stereo option for the default QML Viewport > >> element, and decided to have a look at th

Re: [Development] StereoViewport for Qt3D

2013-11-18 Thread Rutledge Shawn
On 17 Nov 2013, at 11:11 PM, Svenn-Arne Dragly wrote: > > I hope so too, but if I don't hear anything I'll just try pushing it to > gerrit and see how it goes. Sounds good. I could conceivably test it at home; just got a 3D TV and haven't used it for anything more than movies yet. ___

Re: [Development] StereoViewport for Qt3D

2013-11-17 Thread Svenn-Arne Dragly
On Wed 06 Nov 2013 12:54:07 PM CET, Rutledge Shawn wrote: > > On 28 Oct 2013, at 10:35 PM, Svenn-Arne Dragly wrote: >> >> Secondly, I was missing a stereo option for the default QML Viewport >> element, and decided to have a look at the implementation in QGLView to >> see if I could port that to th

Re: [Development] StereoViewport for Qt3D

2013-11-06 Thread Rutledge Shawn
On 28 Oct 2013, at 10:35 PM, Svenn-Arne Dragly wrote: > Secondly, I was missing a stereo option for the default QML Viewport > element, and decided to have a look at the implementation in QGLView to > see if I could port that to the QML Viewport element. Luckily this was > quite easy (thanks to Qt

[Development] StereoViewport for Qt3D

2013-11-06 Thread Svenn-Arne Dragly
Hi, I've become amazed by the ease of use, flexibility and features in Qt3D, so first of all I want to thank all of you who have contributed to Qt and Qt3D. Secondly, I was missing a stereo option for the default QML Viewport element, and decided to have a look at the implementation in QGLView to