On to. 21. nov. 2013 kl. 10.17 +0100, Svenn-Arne Dragly wrote:
> What I could do to yield better performance is to reuse the picking
> buffer from last time if it the scene has not changed. That way the
> same scene should be painted only twice - once for the view and once
> for the picking buffer
On to. 21. nov. 2013 kl. 09.40 +0100, Fabian Bumberger wrote:
>
>>
>>>
>>> while working on this, the temporary frame buffer used for picking
>>> had a size set to 8x8 pixels(!).
>>
>
>
> For picking the whole scene is rendered using the pick painter for
> every performed pick. And afaik, if you
ment-bounces+fbumberger=blackberry@qt-project.org] on behalf of
Svenn-Arne Dragly [s...@dragly.com]
Sent: Wednesday, November 20, 2013 8:52 PM
To: Sean Harmer
Cc: development@qt-project.org
Subject: Re: [Development] StereoViewport for Qt3D
On ma. 18. nov. 2013 kl. 15.59 +0100, Sean Harmer
On ma. 18. nov. 2013 kl. 15.59 +0100, Sean Harmer wrote:
> On Sunday 17 November 2013 23:11:32 Svenn-Arne Dragly wrote:
>> On Wed 06 Nov 2013 12:54:07 PM CET, Rutledge Shawn wrote:
>>> On 28 Oct 2013, at 10:35 PM, Svenn-Arne Dragly wrote:
Secondly, I was missing a stereo option for the default
On Sunday 17 November 2013 23:11:32 Svenn-Arne Dragly wrote:
> On Wed 06 Nov 2013 12:54:07 PM CET, Rutledge Shawn wrote:
> > On 28 Oct 2013, at 10:35 PM, Svenn-Arne Dragly wrote:
> >> Secondly, I was missing a stereo option for the default QML Viewport
> >> element, and decided to have a look at th
On 17 Nov 2013, at 11:11 PM, Svenn-Arne Dragly wrote:
>
> I hope so too, but if I don't hear anything I'll just try pushing it to
> gerrit and see how it goes.
Sounds good. I could conceivably test it at home; just got a 3D TV and haven't
used it for anything more than movies yet.
___
On Wed 06 Nov 2013 12:54:07 PM CET, Rutledge Shawn wrote:
>
> On 28 Oct 2013, at 10:35 PM, Svenn-Arne Dragly wrote:
>>
>> Secondly, I was missing a stereo option for the default QML Viewport
>> element, and decided to have a look at the implementation in QGLView to
>> see if I could port that to th
On 28 Oct 2013, at 10:35 PM, Svenn-Arne Dragly wrote:
> Secondly, I was missing a stereo option for the default QML Viewport
> element, and decided to have a look at the implementation in QGLView to
> see if I could port that to the QML Viewport element. Luckily this was
> quite easy (thanks to Qt
Hi,
I've become amazed by the ease of use, flexibility and features in Qt3D,
so first of all I want to thank all of you who have contributed to Qt
and Qt3D.
Secondly, I was missing a stereo option for the default QML Viewport
element, and decided to have a look at the implementation in QGLView to