Re: [Development] Status of Qt3D in 5.5

2015-02-09 Thread Sze Howe Koh
On 10 February 2015 at 00:55, Sean Harmer wrote: > > On Monday 09 Feb 2015 08:44:34 Thiago Macieira wrote: > > On Monday 09 February 2015 16:15:42 Sean Harmer wrote: > > > Trying to come up with a generic way to manage all this whilst making good > > > use of n cores is a good fit for ThreadWeave

Re: [Development] Status of Qt3D in 5.5

2015-02-09 Thread Sean Harmer
On Monday 09 Feb 2015 08:44:34 Thiago Macieira wrote: > On Monday 09 February 2015 16:15:42 Sean Harmer wrote: > > Trying to come up with a generic way to manage all this whilst making good > > use of n cores is a good fit for ThreadWeaver or Intel TBB or something > > else along the same lines. >

Re: [Development] Status of Qt3D in 5.5

2015-02-09 Thread Thiago Macieira
On Monday 09 February 2015 16:15:42 Sean Harmer wrote: > Trying to come up with a generic way to manage all this whilst making good > use of n cores is a good fit for ThreadWeaver or Intel TBB or something > else along the same lines. Wouldn't TBB be an acceptable dependency? -- Thiago Macieira

Re: [Development] Status of Qt3D in 5.5

2015-02-09 Thread Sean Harmer
On Monday 09 Feb 2015 07:25:38 Thiago Macieira wrote: > On Monday 09 February 2015 13:55:29 Sean Harmer wrote: > > * Replacement for Threadweaver to allow commercial licensing. This is > > underway thanks to Mika and is under review on gerrit at present. > > (As discussed in the release team meet

Re: [Development] Status of Qt3D in 5.5

2015-02-09 Thread Thiago Macieira
On Monday 09 February 2015 13:55:29 Sean Harmer wrote: > * Replacement for Threadweaver to allow commercial licensing. This is > underway thanks to Mika and is under review on gerrit at present. (As discussed in the release team meeting) The rest sounds like API reviews and only the above is a g

[Development] Status of Qt3D in 5.5

2015-02-09 Thread Sean Harmer
Hi all, Although we are closing in on a stable API for Qt3D there are still a few of areas that we'd like to change/expand upon a little. These are: * Mouse input. At present this is a bit of a hack (via a Configuration{} element) used to get the mouse to control a camera. Of course the mouse m