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From: ext dietrich.gos...@conti-engineering.com
[dietrich.gos...@conti-engineering.com]
Sent: Tuesday, July 03, 2012 6:12 PM
To: Sletta Gunnar (Nokia-MP/Oslo)
Cc: development@qt-project.org
Subject: Re: [Development] Scenegraph Triple Buffering
Hi,
I set the Samples t
.
Dietrich
Von:
An:
Kopie:
Datum: 28.06.2012 13:49
Betreff:Re: [Development] Scenegraph Triple Buffering
On Jun 28, 2012, at 12:57 PM, ext dietrich.gos...@conti-engineering.com
wrote:
> The used hardware is: i.MX6 Sabrelite (with powerful gpu from vivante)
> U
You can try the environment variable QML_CANVAS_TIMING=1 which prints out which
part of the render loop is taking up time.
cheers,
Gunnar
> Best regards
>
> Dietrich
>
>
>
> Von:
> An:
> Kopie:
> Datum: 28.06.2012 11:39
> Betreff:
] Scenegraph Triple Buffering
On Jun 28, 2012, at 10:58 AM, ext dietrich.gos...@conti-engineering.com
wrote:
> Hi,
>
> There is some Qt 5.0 documentation available about
QSurfaceFormat::SwapBehavior. There is a constant called
QSurfaceFormat::TripleBuffer .
> Is this feature already imp
On Jun 28, 2012, at 10:58 AM, ext dietrich.gos...@conti-engineering.com wrote:
> Hi,
>
> There is some Qt 5.0 documentation available about
> QSurfaceFormat::SwapBehavior. There is a constant called
> QSurfaceFormat::TripleBuffer .
> Is this feature already implemented and tested in Qt 5 Alp
Hi,
There is some Qt 5.0 documentation available about
QSurfaceFormat::SwapBehavior. There is a constant called
QSurfaceFormat::TripleBuffer .
Is this feature already implemented and tested in Qt 5 Alpha?
The reason I am asking, is because we are facing the typical issues with
Double buffering