Re: [Development] Scenegraph Triple Buffering

2012-07-03 Thread gunnar.sletta
nar From: ext dietrich.gos...@conti-engineering.com [dietrich.gos...@conti-engineering.com] Sent: Tuesday, July 03, 2012 6:12 PM To: Sletta Gunnar (Nokia-MP/Oslo) Cc: development@qt-project.org Subject: Re: [Development] Scenegraph Triple Buffering Hi, I set the Samples t

Re: [Development] Scenegraph Triple Buffering

2012-07-03 Thread Dietrich . Gossen
. Dietrich Von: An: Kopie: Datum: 28.06.2012 13:49 Betreff:Re: [Development] Scenegraph Triple Buffering On Jun 28, 2012, at 12:57 PM, ext dietrich.gos...@conti-engineering.com wrote: > The used hardware is: i.MX6 Sabrelite (with powerful gpu from vivante) > U

Re: [Development] Scenegraph Triple Buffering

2012-06-28 Thread gunnar.sletta
You can try the environment variable QML_CANVAS_TIMING=1 which prints out which part of the render loop is taking up time. cheers, Gunnar > Best regards > > Dietrich > > > > Von: > An: > Kopie: > Datum: 28.06.2012 11:39 > Betreff:

Re: [Development] Scenegraph Triple Buffering

2012-06-28 Thread Dietrich . Gossen
] Scenegraph Triple Buffering On Jun 28, 2012, at 10:58 AM, ext dietrich.gos...@conti-engineering.com wrote: > Hi, > > There is some Qt 5.0 documentation available about QSurfaceFormat::SwapBehavior. There is a constant called QSurfaceFormat::TripleBuffer . > Is this feature already imp

Re: [Development] Scenegraph Triple Buffering

2012-06-28 Thread gunnar.sletta
On Jun 28, 2012, at 10:58 AM, ext dietrich.gos...@conti-engineering.com wrote: > Hi, > > There is some Qt 5.0 documentation available about > QSurfaceFormat::SwapBehavior. There is a constant called > QSurfaceFormat::TripleBuffer . > Is this feature already implemented and tested in Qt 5 Alp

[Development] Scenegraph Triple Buffering

2012-06-28 Thread Dietrich . Gossen
Hi, There is some Qt 5.0 documentation available about QSurfaceFormat::SwapBehavior. There is a constant called QSurfaceFormat::TripleBuffer . Is this feature already implemented and tested in Qt 5 Alpha? The reason I am asking, is because we are facing the typical issues with Double buffering