- are there things we want to do to support a broader use case?
thinking out loud: gamepads tend to be HID devices. there might be a use
case for a more generic HID implementation in Qt, not only supporting
gamepads but a wide range of devices that talk HID (possibly including
custom hardware
>
> >
> >
> > Regards,
> > Andy Nichols
> >
> > From: Arno Rehn
> >
> > Date: Monday, 12 May 2025 at 12:28
> > To: Andy Nichols , Liang Qi
> > Cc: development@qt-project.org
> > Subject: Re: [Development] Resurrecting QtGamepad
> &
ball rolling again.
>
> Regards,
> Andy Nichols
> From: Arno Rehn
> Date: Monday, 12 May 2025 at 12:28
> To: Andy Nichols , Liang Qi
> Cc: development@qt-project.org
> Subject: Re: [Development] Resurrecting QtGamepad
> Hi Andy,
>
> On 12.05.2025 12:19, Andy Nic
, Liang Qi
Cc: development@qt-project.org
Subject: Re: [Development] Resurrecting QtGamepad
Hi Andy,
On 12.05.2025 12:19, Andy Nichols wrote:
> I’m a bit confused about what’s being proposed/discussed here. We did
> revive QtGamepad, in so far as we integrated the changes I proposed a
&g
paring that one for release as
> part of Qt 6.
>
> Regards,
> Andy Nichols
>
> From: Development on behalf of Liang Qi
> Date: Monday, 12 May 2025 at 11:00
> To: Arno Rehn
> Cc: development@qt-project.org
> Subject: Re: [Development] Resurrecting QtGamepad
>
&g
Hi Andy,
On 12.05.2025 12:19, Andy Nichols wrote:
I’m a bit confused about what’s being proposed/discussed here. We did
revive QtGamepad, in so far as we integrated the changes I proposed a
couple of years ago. That includes a module for recreating 95% of the
same API that was in QtGamepad i
-elevating qtgamepad as it
stands in the official repo now and preparing that one for release as part of
Qt 6.
Regards,
Andy Nichols
From: Development on behalf of Liang Qi
Date: Monday, 12 May 2025 at 11:00
To: Arno Rehn
Cc: development@qt-project.org
Subject: Re: [Development] Resurrecting
On Mon, 12 May 2025 at 10:32, Arno Rehn wrote:
>
> On 07.05.2025 21:38, Liang Qi wrote:
> > On Wed, 1 Nov 2023 at 10:40, Oswald Buddenhagen
> > wrote:
> >> On Tue, Oct 31, 2023 at 10:33:27PM +0100, Arno Rehn wrote:
> >>> On 24.10.23 21:12, Arno Rehn wrote:
> On 22.10.23 20:57, Andy Nichols w
> On 12 May 2025, at 10:31, Arno Rehn wrote:
>
> On 07.05.2025 21:38, Liang Qi wrote:
>>
>> +1 for pushing qtgamepadlegacy to 6.x-legacy-api, and it will get
>> broader exposure. Arno, thanks for your effort.
>
> Cool, so just a new branch 6.x-legacy-api? Should the "x" follow Qt's minor
> r
On 07.05.2025 21:38, Liang Qi wrote:
On Wed, 1 Nov 2023 at 10:40, Oswald Buddenhagen
wrote:
On Tue, Oct 31, 2023 at 10:33:27PM +0100, Arno Rehn wrote:
On 24.10.23 21:12, Arno Rehn wrote:
On 22.10.23 20:57, Andy Nichols wrote:
Ideally if QtGamepad is reintroduced in Qt6 it would be with some
On Wed, 1 Nov 2023 at 10:40, Oswald Buddenhagen
wrote:
>
> On Tue, Oct 31, 2023 at 10:33:27PM +0100, Arno Rehn wrote:
> >On 24.10.23 21:12, Arno Rehn wrote:
> >> On 22.10.23 20:57, Andy Nichols wrote:
> >>> Ideally if QtGamepad is reintroduced in Qt6 it would be with some
> >>> flavor of these cha
On Tue, Oct 31, 2023 at 10:33:27PM +0100, Arno Rehn wrote:
On 24.10.23 21:12, Arno Rehn wrote:
On 22.10.23 20:57, Andy Nichols wrote:
Ideally if QtGamepad is reintroduced in Qt6 it would be with some
flavor of these changes rather than just being a strait port form Qt 5.
Agreed. Maybe I'll ju
On 24.10.23 21:12, Arno Rehn wrote:
On 22.10.23 20:57, Andy Nichols wrote:
Ideally if QtGamepad is reintroduced in Qt6 it would be with some
flavor of these changes rather than just being a strait port form Qt 5.
Agreed. Maybe I'll just push my port to github then, renamed as
qtgamepad-legacy
Hi Andy,
On 22.10.23 20:57, Andy Nichols wrote:
I suppose I was the one who previously stated I wanted to rearchitect
QtGamepad before making it part of Qt 6. The main issue was that it was
very focused on gamepads (like the XBox Controller) and did not easily
map to other exotic input device
Hi,
+1. This would also be useful for new input devices like the Steam Deck
or the Asus ROG Ally.
Cheers
Am 21.10.2023 um 17:02 schrieb Arno Rehn:
Hey everyone,
for a project of mine I need gamepad support. In the past, I've
happily used QtGamepad, but this module has not been ported to Qt
Hi Arno,
I suppose I was the one who previously stated I wanted to rearchitect QtGamepad
before making it part of Qt 6. The main issue was that it was very focused on
gamepads (like the XBox Controller) and did not easily map to other exotic
input devices. I wanted to redesign it to where the
Hey everyone,
for a project of mine I need gamepad support. In the past, I've happily
used QtGamepad, but this module has not been ported to Qt6.
I've tried porting it myself with pro2cmake.py and it went quite
smoothly. I've tested only the evdev backend which works just fine.
Is there any i
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