On Fri, Mar 14, 2014 at 04:12:02PM +0100, Jocelyn Turcotte wrote:
> On Fri, Mar 14, 2014 at 03:49:21PM +0100, Christoph Kurz wrote:
> > Now, if there is more than enough graphics power, ItemA and ItemB are
> > rendered
> > with 60fps; If there is just enough power, ItemA is rendered with 40fps,
>
On Fri, Mar 14, 2014 at 03:49:21PM +0100, Christoph Kurz wrote:
> Now, if there is more than enough graphics power, ItemA and ItemB are rendered
> with 60fps; If there is just enough power, ItemA is rendered with 40fps, ItemB
> with 30fps. If there is not enough power for this, then ItemA could be
Hi,
I have a very interesting theoretical problem, where I'd like to have a few
opinions on:
I want to render different elements in the UI with different render rates.
The idea behind that is, that on an embedded device you have very limited
graphics performance, which means that you cannot achieve