Hi Gunnar,
Thanks for your replay.
I've spend quite some time on #wayland IRC channel yesterday discussing
this matter. It turns out that the compositor implementation assumes
implicit synchronisation.
The "submit" operation assumes that whatever dependencies were present on
the client side are
Hi Tomek,
You're not really missing anything :)
In the case of an asynchronous swapBuffers, there is a slight chance the
wl_buffer release on the next draw pass will be premature, because there is
nothing the qtwayland module that catches when the GPU is done with a frame.
In stack that I'm f
Hi all,
Is there any mechanism that that synchronises wl_buffer release by the
compositor to the GL driver's pipeline?
I can't figure out how this synchronisation is supposed to work. My initial
thought was that the sequence of actions will be something like this.
The client
sends a new frame to