In my case I have another strange issue that I still havent been able to
identify the reason.
My child qglwidget can have animation, fired by a timer, if the user presses a
button.
Everything works ok if I only have one instance of the parent widget.
However, creating 2 instances of the paren
Thanks your tip. I thought about it, but the problem is that many other
object created that are depending on shaders and also all the
configuration, data uploading, etc. are handled before the first showEvent
occurring.
It is possible to make a workaround, but really it would be a hell of a
work. T
Hi
I had the same similar issue, I was using a parent widget, with buttons and a
frame with a child qglwidget derived class.
What I did was to create a method in the child qglwidget derived class to
initialize the shaders, and I only calls this method inside the showEvent() of
the parent widge
Hi everyone!
I would like to ask your help in some Qt 5 matter. I think it's somewhat
related to QTBUG-31451, but not sure.
When I create a QGLWidget with a parent which not yet visible, then it
seems to fail to compile shaders although QGLContext is valid( at least the
isValid function returns t