On Thursday 13 September 2012 10:30:47 Thiago Macieira wrote:
> On terça-feira, 11 de setembro de 2012 22.44.52, Sean Harmer wrote:
> > On 11/09/2012 22:39, Thiago Macieira wrote:
> > > On terça-feira, 11 de setembro de 2012 22.34.50, Sean Harmer wrote:
> > >> I propose we (I) fix the affected clas
On Thursday, September 13, 2012 07:14:50 AM lars.kn...@nokia.com wrote:
> On Sep 13, 2012, at 2:07 AM, ext Romain Pokrzywka
wrote:
> > On Wednesday, September 12, 2012 07:10:52 AM lars.kn...@nokia.com wrote:
> >> On Sep 12, 2012, at 12:27 AM, ext André Pönitz
> >>
> > chemnitz.de> wrote:
> >>>
On Wed, Sep 12, 2012 at 07:10:52AM +, lars.kn...@nokia.com wrote:
>
> On Sep 12, 2012, at 12:27 AM, ext André Pönitz
> wrote:
>
> > On Tue, Sep 11, 2012 at 10:34:50PM +0100, Sean Harmer wrote:
> >> On 11/09/2012 13:34, Thiago Macieira wrote:
> >>> I propose we revert it.
> >> I propose we (
On 13 September 2012 09:39, Jedrzej Nowacki wrote:
> I would love to kill qreal but... please go for (a). The discussion was
> already finished once with conclusion that we should not do anything about
> it for Qt5. Let's stick to the decision. The feature freeze was in February.
> It is time to r
On Wednesday 12. September 2012 09.10.52 ext lars.kn...@nokia.com wrote:
> On Sep 12, 2012, at 12:27 AM, ext André Pönitz wrote:
> > On Tue, Sep 11, 2012 at 10:34:50PM +0100, Sean Harmer wrote:
> >> On 11/09/2012 13:34, Thiago Macieira wrote:
> >>> I propose we revert it.
> >>
> >> I propose we (
On 09/13/2012 11:27 AM, marco.bu...@nokia.com wrote:
[...]
> Q*F and Q*D like QRectF and QRectD? But the first step would be in my
> opinion the removal of qreal. It should be really KISS!
OTOH, having a typedef which you can change to be either float or double
according to your precision needs (a
On terça-feira, 11 de setembro de 2012 22.44.52, Sean Harmer wrote:
> On 11/09/2012 22:39, Thiago Macieira wrote:
> > On terça-feira, 11 de setembro de 2012 22.34.50, Sean Harmer wrote:
> >> I propose we (I) fix the affected classes in QtMultimedia and Qt3D. I'm
> >> away on business this week but
Lars (Nokia-MP/Oslo);
andre.poen...@mathematik.tu-chemnitz.de; sean.har...@kdab.com
Subject: Re: [Development] Proposing reversal of the Math3D qreal->float change
On Wednesday, September 12, 2012 09:20:15 AM marco.bu...@nokia.com wrote:
> On Sep 12, 2012, at 12:27 AM, ext André Pö
On Sep 13, 2012, at 2:07 AM, ext Romain Pokrzywka
wrote:
> On Wednesday, September 12, 2012 07:10:52 AM lars.kn...@nokia.com wrote:
>> On Sep 12, 2012, at 12:27 AM, ext André Pönitz chemnitz.de> wrote:
>>> On Tue, Sep 11, 2012 at 10:34:50PM +0100, Sean Harmer wrote:
On 11/09/2012 13:34, T
On Wednesday, September 12, 2012 09:20:15 AM marco.bu...@nokia.com wrote:
> On Sep 12, 2012, at 12:27 AM, ext André Pönitz wrote:
> > Version (a) means the current mess will go on. but it has the
> > distict charme of (a.1) not breaking anyones existing code and
> > (a.2) sticking to feature freez
On Wednesday, September 12, 2012 07:10:52 AM lars.kn...@nokia.com wrote:
> On Sep 12, 2012, at 12:27 AM, ext André Pönitz wrote:
> > On Tue, Sep 11, 2012 at 10:34:50PM +0100, Sean Harmer wrote:
> >> On 11/09/2012 13:34, Thiago Macieira wrote:
> >>> I propose we revert it.
> >>
> >> I propose we (
On quarta-feira, 12 de setembro de 2012 07.10.52, lars.kn...@nokia.com wrote:
> Only minuses I can see are
> (c1) the names of QXxxF classes which are double and not float based
> (c2) possibly slower execution on ARM
> (c3) Somewhat higher memory consumption on ARM
>
> (c1) is not easily fixed. Bu
On Sep 12, 2012, at 12:27 AM, ext André Pönitz
wrote:
> Version (a) means the current mess will go on. but it has the
> distict charme of (a.1) not breaking anyones existing code and
> (a.2) sticking to feature freeze rules.
If somebody porting his app to ARM he will be surprised, because we cha
On Sep 12, 2012, at 12:27 AM, ext André Pönitz
wrote:
> On Tue, Sep 11, 2012 at 10:34:50PM +0100, Sean Harmer wrote:
>> On 11/09/2012 13:34, Thiago Macieira wrote:
>>> I propose we revert it.
>> I propose we (I) fix the affected classes in QtMultimedia
>> and Qt3D. I'm away on business this wee
On Tue, Sep 11, 2012 at 10:34:50PM +0100, Sean Harmer wrote:
> On 11/09/2012 13:34, Thiago Macieira wrote:
> > I propose we revert it.
> I propose we (I) fix the affected classes in QtMultimedia
> and Qt3D. I'm away on business this week but I will make a
> start asap.
I believe I mentioned that b
On 11/09/2012 22:39, Thiago Macieira wrote:
> On terça-feira, 11 de setembro de 2012 22.34.50, Sean Harmer wrote:
>> I propose we (I) fix the affected classes in QtMultimedia and Qt3D. I'm
>> away on business this week but I will make a start asap.
> Qt3D is now passing.
Yes it is passing. I will p
On 11/09/2012 14:08, Thiago Macieira wrote:
> On terça-feira, 11 de setembro de 2012 12.46.56, marco.bu...@nokia.com wrote:
>> But than we would be not have the same behaviour, if qreal is float or
>> double. Actually I changed every code in the qml designer explicitly to
>> double or float. It wou
On terça-feira, 11 de setembro de 2012 22.34.50, Sean Harmer wrote:
> I propose we (I) fix the affected classes in QtMultimedia and Qt3D. I'm
> away on business this week but I will make a start asap.
Qt3D is now passing.
I'll correct the compilation errors for QtMultimedia, but not the tests. If
On 11/09/2012 13:34, Thiago Macieira wrote:
> 51d40d7e9bdfc63c5109aef5b732aa2ba10f985a changed the types of the Math3D
> classes from qreal to float. That's a major source- and behaviour-incompatible
> change, done after the beta, with no mention in the changelog or discussion on
> this mailing lis
On terça-feira, 11 de setembro de 2012 12.46.56, marco.bu...@nokia.com wrote:
> But than we would be not have the same behaviour, if qreal is float or
> double. Actually I changed every code in the qml designer explicitly to
> double or float. It would be really nice, if the Qt classes would be has
, 2012 2:34 PM
To: development@qt-project.org
Subject: [Development] Proposing reversal of the Math3D qreal->float change
51d40d7e9bdfc63c5109aef5b732aa2ba10f985a changed the types of the Math3D
classes from qreal to float. That's a major source- and behaviour-incompatible
change, done after
51d40d7e9bdfc63c5109aef5b732aa2ba10f985a changed the types of the Math3D
classes from qreal to float. That's a major source- and behaviour-incompatible
change, done after the beta, with no mention in the changelog or discussion on
this mailing list (unless it's an old discussion and it's only now m
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