On sexta-feira, 20 de julho de 2012 12.32.41, Andreas Aardal Hanssen wrote:
> For hardware and applications where memory bandwidth and CPU/GPU power is
> an issue, for example when resolutions go above 800x480 (e.g., retina) and
> there are multiple screens, with multiple layers (e.g. video playbac
2012/7/20 Uwe Rathmann
> On 07/20/2012 12:32 PM, Andreas Aardal Hanssen wrote:
> > Partial update support doesn't help for applications that don't _need_
> > it, rather. And high-end mobile phones where there's enough CPU and GPU
> > power for the UI, which is the focus of QML 2 and the SceneGrap
On 07/20/2012 12:32 PM, Andreas Aardal Hanssen wrote:
> Partial update support doesn't help for applications that don't _need_
> it, rather. And high-end mobile phones where there's enough CPU and GPU
> power for the UI, which is the focus of QML 2 and the SceneGraph, don't
> need it.
What abo
2012/7/20
> > Is it possible to set the new Grahpicsstack to do only partial screen
> updates?
> > This would help me fixing some performance issues on embedded devices.Hi
> Dietrich,
> The scene graph does not do partial updates.
> Based on the experience we had from the widget stack and graphic
On 07/20/2012 09:02 AM, gunnar.sle...@nokia.com wrote:
> Based on the experience we had from the widget stack and graphics view,
> we early on concluded that for applications which have
> moderate amount of animations, partial updates hurts a lot more than
> it gains.
I already had several
On Jul 19, 2012, at 2:23 PM, ext dietrich.gos...@conti-engineering.com wrote:
> Hi,
>
> Is it possible to set the new Grahpicsstack to do only partial screen
> updates?
> This would help me fixing some performance issues on embedded devices.
>
Hi Dietrich,
The scene graph does not do part
Hi,
Is it possible to set the new Grahpicsstack to do only partial screen
updates?
This would help me fixing some performance issues on embedded devices.
Best regards
Dietrich
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