Re: [Development] OpenGL in Qt 5.1 and onwards

2013-03-17 Thread Giuseppe D'Angelo
Il 04/03/2013 11:12, Sean Harmer ha scritto: > My colleague and friend peppe was kind enough to take this on which has > resulted in a very useful QOpenGLDebugLogger. See > https://codereview.qt-project.org/#change,48660 This has been merged during last weekend. Finally :) Cheers, -- Giuseppe D'

Re: [Development] OpenGL in Qt 5.1 and onwards

2013-03-04 Thread Sean Harmer
Hi, just thought I would post a quick update on where we stand with this set of features: On 18/12/2012 13:34, Sean Harmer wrote: Hi, I would like to start a discussion on the future level of support for OpenGL enablers in Qt for those that are interested. So here goes... I would like to ad

Re: [Development] OpenGL in Qt 5.1 and onwards

2013-01-16 Thread Samuel Rødal
On 01/16/2013 09:58 AM, Sean Harmer wrote: > On Wednesday 16 January 2013 08:12:37 Samuel Rødal wrote: >> On 01/15/2013 05:05 PM, Sean Harmer wrote: >>> On Tuesday 15 January 2013 16:37:38 Samuel Rødal wrote: On 01/15/2013 02:43 PM, Sean Harmer wrote: > Hi, > > On Monday 07 January

Re: [Development] OpenGL in Qt 5.1 and onwards

2013-01-16 Thread Sean Harmer
On Wednesday 16 January 2013 08:12:37 Samuel Rødal wrote: > On 01/15/2013 05:05 PM, Sean Harmer wrote: > > On Tuesday 15 January 2013 16:37:38 Samuel Rødal wrote: > >> On 01/15/2013 02:43 PM, Sean Harmer wrote: > >>> Hi, > >>> > >>> On Monday 07 January 2013 10:00:47 Sean Harmer wrote: > On M

Re: [Development] OpenGL in Qt 5.1 and onwards

2013-01-15 Thread Samuel Rødal
On 01/15/2013 05:05 PM, Sean Harmer wrote: > On Tuesday 15 January 2013 16:37:38 Samuel Rødal wrote: >> On 01/15/2013 02:43 PM, Sean Harmer wrote: >>> Hi, >>> >>> On Monday 07 January 2013 10:00:47 Sean Harmer wrote: On Monday 07 January 2013 08:28:35 Sletta Gunnar wrote: > On Dec 18, 2012

Re: [Development] OpenGL in Qt 5.1 and onwards

2013-01-15 Thread Sean Harmer
On Tuesday 15 January 2013 16:37:38 Samuel Rødal wrote: > On 01/15/2013 02:43 PM, Sean Harmer wrote: > > Hi, > > > > On Monday 07 January 2013 10:00:47 Sean Harmer wrote: > >> On Monday 07 January 2013 08:28:35 Sletta Gunnar wrote: > >>> On Dec 18, 2012, at 2:34 PM, Sean Harmer wrote: > Hi,

Re: [Development] OpenGL in Qt 5.1 and onwards

2013-01-15 Thread Samuel Rødal
On 01/15/2013 02:43 PM, Sean Harmer wrote: > Hi, > > On Monday 07 January 2013 10:00:47 Sean Harmer wrote: >> On Monday 07 January 2013 08:28:35 Sletta Gunnar wrote: >>> On Dec 18, 2012, at 2:34 PM, Sean Harmer wrote: Hi, I would like to start a discussion on the future level of sup

Re: [Development] OpenGL in Qt 5.1 and onwards

2013-01-15 Thread Sean Harmer
On Tuesday 15 January 2013 15:22:45 Shawn Rutledge wrote: > On Tue, Jan 15, 2013 at 01:43:56PM +, Sean Harmer wrote: > > Patches for a few things here... > > > > Geometry shaders: > > https://codereview.qt-project.org/#change,44784 > > https://codereview.qt-project.org/#change,44785 > > > > V

Re: [Development] OpenGL in Qt 5.1 and onwards

2013-01-15 Thread Shawn Rutledge
On Tue, Jan 15, 2013 at 01:43:56PM +, Sean Harmer wrote: > Patches for a few things here... > > Geometry shaders: > https://codereview.qt-project.org/#change,44784 > https://codereview.qt-project.org/#change,44785 > > Vertex Array Objects: > https://codereview.qt-project.org/#change,44786 >

Re: [Development] OpenGL in Qt 5.1 and onwards

2013-01-15 Thread Sean Harmer
Hi, On Monday 07 January 2013 10:00:47 Sean Harmer wrote: > On Monday 07 January 2013 08:28:35 Sletta Gunnar wrote: > > On Dec 18, 2012, at 2:34 PM, Sean Harmer wrote: > > > Hi, > > > > > > I would like to start a discussion on the future level of support for > > > OpenGL enablers in Qt for thos

Re: [Development] OpenGL in Qt 5.1 and onwards

2013-01-08 Thread Sean Harmer
On Tuesday 08 January 2013 08:31:10 Sletta Gunnar wrote: > On Jan 7, 2013, at 11:16 AM, Sean Harmer wrote: > > Given the current contents of QtGui and the state of Qt3D I would suggest > > the following: > > > > QtGui continues to be the home for low-level OpenGL convenience classes. > > That is

Re: [Development] OpenGL in Qt 5.1 and onwards

2013-01-08 Thread Sletta Gunnar
On Jan 7, 2013, at 11:16 AM, Sean Harmer wrote: > > Given the current contents of QtGui and the state of Qt3D I would suggest the > following: > > QtGui continues to be the home for low-level OpenGL convenience classes. That > is classes that have a pretty much 1:1 mapping to OpenGL objects.

Re: [Development] OpenGL in Qt 5.1 and onwards

2013-01-07 Thread joao morgado
+1 for picking / collision detection. Regards Joao de Deus De: Sean Harmer Para: development@qt-project.org Enviadas: Segunda-feira, 7 de Janeiro de 2013 16:38 Assunto: Re: [Development] OpenGL in Qt 5.1 and onwards On Monday 07 January 2013 17:29:45

Re: [Development] OpenGL in Qt 5.1 and onwards

2013-01-07 Thread Laszlo Papp
> > > I was hoping to get some refactoring of Qt3D done over the vacations but >> then >> came down with child-induced illness, bah! >> > > That is nice. :-) > Not sure how this sentence got here. I am really sorry, I did not mean to writ this here. I hope everything is alright! Laszlo __

Re: [Development] OpenGL in Qt 5.1 and onwards

2013-01-07 Thread Sean Harmer
On Monday 07 January 2013 17:29:45 Laszlo Papp wrote: > * I would say, even more than just raycasting. Ray tracing would be even > more powerful by following the rays recursively. As mentioned before on > IRC, I have been working on a ray tracer in C++ due to my paid job. I will > keep in mind to b

Re: [Development] OpenGL in Qt 5.1 and onwards

2013-01-07 Thread Laszlo Papp
> > For higher-level abstractions I would suggest that we refactor and split > Qt3D > into a number of more fine-grained and targeted libraries. Right now it is > quite monolithic consisting of the C++ threed library and the QML > integration. > > Some ideas for these: > > * 3D maths (float and dou

Re: [Development] OpenGL in Qt 5.1 and onwards

2013-01-07 Thread Sletta Gunnar
>>> 2) An QOpenGLVertexArrayObject class. This would be just a thin wrapper >>> around a VAO with possibly some API to make it easier to use with >>> QOpenGLBuffer and QOpenGLShaderProgram. >>> >>> This could potentially find use in QtQuick 2 so putting it in QtGui >>> alongside the other QOpenGL*

Re: [Development] OpenGL in Qt 5.1 and onwards

2013-01-07 Thread Sean Harmer
Hi again, On Monday 07 January 2013 08:54:41 Sletta Gunnar wrote: > On Jan 7, 2013, at 8:53 AM, Samuel Rødal wrote: > > On 12/18/2012 02:34 PM, Sean Harmer wrote: > >> I would like to start a discussion on the future level of support for > >> OpenGL enablers in Qt for those that are interested. S

Re: [Development] OpenGL in Qt 5.1 and onwards

2013-01-07 Thread Sean Harmer
Hi Gunnar, On Monday 07 January 2013 08:28:35 Sletta Gunnar wrote: > On Dec 18, 2012, at 2:34 PM, Sean Harmer wrote: > > Hi, > > > > I would like to start a discussion on the future level of support for > > OpenGL enablers in Qt for those that are interested. So here goes... > > > > I would lik

Re: [Development] OpenGL in Qt 5.1 and onwards

2013-01-07 Thread Sletta Gunnar
On Jan 7, 2013, at 8:53 AM, Samuel Rødal wrote: > On 12/18/2012 02:34 PM, Sean Harmer wrote: >> Hi, >> >> I would like to start a discussion on the future level of support for OpenGL >> enablers in Qt for those that are interested. So here goes... >> >> I would like to add in a bunch more Open

Re: [Development] OpenGL in Qt 5.1 and onwards

2013-01-07 Thread Sletta Gunnar
On Dec 18, 2012, at 2:34 PM, Sean Harmer wrote: > Hi, > > I would like to start a discussion on the future level of support for OpenGL > enablers in Qt for those that are interested. So here goes... > > I would like to add in a bunch more OpenGL enablers but am not sure on where > to best pu

Re: [Development] OpenGL in Qt 5.1 and onwards

2013-01-07 Thread Yves Bailly
Le 07/01/2013 09:13, Sletta Gunnar a écrit : >> Le 18/12/2012 14:34, Sean Harmer a écrit : >>> I would like to start a discussion on the future level of support for OpenGL >>> enablers in Qt for those that are interested. So here goes... >> >> This may be a bit off-topic, but I have a little concer

Re: [Development] OpenGL in Qt 5.1 and onwards

2013-01-07 Thread Sletta Gunnar
On Jan 7, 2013, at 8:28 AM, Yves Bailly wrote: > Greetings all, > > Le 18/12/2012 14:34, Sean Harmer a écrit : >> I would like to start a discussion on the future level of support for OpenGL >> enablers in Qt for those that are interested. So here goes... > > This may be a bit off-topic, but I

Re: [Development] OpenGL in Qt 5.1 and onwards

2013-01-06 Thread Samuel Rødal
On 12/18/2012 02:34 PM, Sean Harmer wrote: > Hi, > > I would like to start a discussion on the future level of support for OpenGL > enablers in Qt for those that are interested. So here goes... > > I would like to add in a bunch more OpenGL enablers but am not sure on where > to best put them. Some

Re: [Development] OpenGL in Qt 5.1 and onwards

2013-01-06 Thread Yves Bailly
Le 07/01/2013 08:44, Samuel Rødal a écrit : > On 01/07/2013 08:28 AM, Yves Bailly wrote: >> Greetings all, >> >> Le 18/12/2012 14:34, Sean Harmer a écrit : >>> I would like to start a discussion on the future level of support for OpenGL >>> enablers in Qt for those that are interested. So here goes

Re: [Development] OpenGL in Qt 5.1 and onwards

2013-01-06 Thread Samuel Rødal
On 01/07/2013 08:28 AM, Yves Bailly wrote: > Greetings all, > > Le 18/12/2012 14:34, Sean Harmer a écrit : >> I would like to start a discussion on the future level of support for OpenGL >> enablers in Qt for those that are interested. So here goes... > > This may be a bit off-topic, but I have a l

Re: [Development] OpenGL in Qt 5.1 and onwards

2013-01-06 Thread Yves Bailly
Greetings all, Le 18/12/2012 14:34, Sean Harmer a écrit : > I would like to start a discussion on the future level of support for OpenGL > enablers in Qt for those that are interested. So here goes... This may be a bit off-topic, but I have a little concern when reading the Qt5 doc about OpenGL s

Re: [Development] OpenGL in Qt 5.1 and onwards

2013-01-06 Thread Sletta Gunnar
On Dec 21, 2012, at 5:26 PM, Thomas Senyk wrote: > On Tue, December 18, 2012 19:28:23 Laszlo Papp wrote: >> On Tue, Dec 18, 2012 at 7:12 PM, Sean Harmer wrote: >>> Something along those lines but also for Sampler objects where available >>> and higher level too e.g. A set of Texture Unit Config

Re: [Development] OpenGL in Qt 5.1 and onwards

2012-12-21 Thread Thomas Senyk
On Tue, December 18, 2012 19:28:23 Laszlo Papp wrote: > On Tue, Dec 18, 2012 at 7:12 PM, Sean Harmer wrote: > > Something along those lines but also for Sampler objects where available > > and higher level too e.g. A set of Texture Unit Configurations and also > > that supports more features such

Re: [Development] OpenGL in Qt 5.1 and onwards

2012-12-18 Thread Laszlo Papp
On Tue, Dec 18, 2012 at 7:12 PM, Sean Harmer wrote: > Something along those lines but also for Sampler objects where available > and higher level too e.g. A set of Texture Unit Configurations and also > that supports more features such as texture arrays (layered textures). > Ah, I have just real

Re: [Development] OpenGL in Qt 5.1 and onwards

2012-12-18 Thread Sean Harmer
On 18/12/2012 18:18, Alan Alpert wrote: > On Tue, Dec 18, 2012 at 5:34 AM, Sean Harmer wrote: >> 7) More enabler classes for textures, samplers, and higher-level >> abstractions. >> I think these would be good candidates for a Qt3D library, unless someone >> would really like to see a subset in Q

Re: [Development] OpenGL in Qt 5.1 and onwards

2012-12-18 Thread Alan Alpert
On Tue, Dec 18, 2012 at 5:34 AM, Sean Harmer wrote: > 7) More enabler classes for textures, samplers, and higher-level abstractions. > I think these would be good candidates for a Qt3D library, unless someone > would really like to see a subset in QtGui. Do you mean something like QGLTexture2D, w

Re: [Development] OpenGL in Qt 5.1 and onwards

2012-12-18 Thread Laszlo Papp
> > 7) More enabler classes for textures, samplers, and higher-level > abstractions. > I think these would be good candidates for a Qt3D library, unless someone > would really like to see a subset in QtGui. > What exactly do you mean by more texture enabler into Qt3D on the top of the existing tex

[Development] OpenGL in Qt 5.1 and onwards

2012-12-18 Thread Sean Harmer
Hi, I would like to start a discussion on the future level of support for OpenGL enablers in Qt for those that are interested. So here goes... I would like to add in a bunch more OpenGL enablers but am not sure on where to best put them. Some things I have in mind are: 1) Classes that contain