Il 04/03/2013 11:12, Sean Harmer ha scritto:
> My colleague and friend peppe was kind enough to take this on which has
> resulted in a very useful QOpenGLDebugLogger. See
> https://codereview.qt-project.org/#change,48660
This has been merged during last weekend. Finally :)
Cheers,
--
Giuseppe D'
Hi,
just thought I would post a quick update on where we stand with this set
of features:
On 18/12/2012 13:34, Sean Harmer wrote:
Hi,
I would like to start a discussion on the future level of support for OpenGL
enablers in Qt for those that are interested. So here goes...
I would like to ad
On 01/16/2013 09:58 AM, Sean Harmer wrote:
> On Wednesday 16 January 2013 08:12:37 Samuel Rødal wrote:
>> On 01/15/2013 05:05 PM, Sean Harmer wrote:
>>> On Tuesday 15 January 2013 16:37:38 Samuel Rødal wrote:
On 01/15/2013 02:43 PM, Sean Harmer wrote:
> Hi,
>
> On Monday 07 January
On Wednesday 16 January 2013 08:12:37 Samuel Rødal wrote:
> On 01/15/2013 05:05 PM, Sean Harmer wrote:
> > On Tuesday 15 January 2013 16:37:38 Samuel Rødal wrote:
> >> On 01/15/2013 02:43 PM, Sean Harmer wrote:
> >>> Hi,
> >>>
> >>> On Monday 07 January 2013 10:00:47 Sean Harmer wrote:
> On M
On 01/15/2013 05:05 PM, Sean Harmer wrote:
> On Tuesday 15 January 2013 16:37:38 Samuel Rødal wrote:
>> On 01/15/2013 02:43 PM, Sean Harmer wrote:
>>> Hi,
>>>
>>> On Monday 07 January 2013 10:00:47 Sean Harmer wrote:
On Monday 07 January 2013 08:28:35 Sletta Gunnar wrote:
> On Dec 18, 2012
On Tuesday 15 January 2013 16:37:38 Samuel Rødal wrote:
> On 01/15/2013 02:43 PM, Sean Harmer wrote:
> > Hi,
> >
> > On Monday 07 January 2013 10:00:47 Sean Harmer wrote:
> >> On Monday 07 January 2013 08:28:35 Sletta Gunnar wrote:
> >>> On Dec 18, 2012, at 2:34 PM, Sean Harmer wrote:
> Hi,
On 01/15/2013 02:43 PM, Sean Harmer wrote:
> Hi,
>
> On Monday 07 January 2013 10:00:47 Sean Harmer wrote:
>> On Monday 07 January 2013 08:28:35 Sletta Gunnar wrote:
>>> On Dec 18, 2012, at 2:34 PM, Sean Harmer wrote:
Hi,
I would like to start a discussion on the future level of sup
On Tuesday 15 January 2013 15:22:45 Shawn Rutledge wrote:
> On Tue, Jan 15, 2013 at 01:43:56PM +, Sean Harmer wrote:
> > Patches for a few things here...
> >
> > Geometry shaders:
> > https://codereview.qt-project.org/#change,44784
> > https://codereview.qt-project.org/#change,44785
> >
> > V
On Tue, Jan 15, 2013 at 01:43:56PM +, Sean Harmer wrote:
> Patches for a few things here...
>
> Geometry shaders:
> https://codereview.qt-project.org/#change,44784
> https://codereview.qt-project.org/#change,44785
>
> Vertex Array Objects:
> https://codereview.qt-project.org/#change,44786
>
Hi,
On Monday 07 January 2013 10:00:47 Sean Harmer wrote:
> On Monday 07 January 2013 08:28:35 Sletta Gunnar wrote:
> > On Dec 18, 2012, at 2:34 PM, Sean Harmer wrote:
> > > Hi,
> > >
> > > I would like to start a discussion on the future level of support for
> > > OpenGL enablers in Qt for thos
On Tuesday 08 January 2013 08:31:10 Sletta Gunnar wrote:
> On Jan 7, 2013, at 11:16 AM, Sean Harmer wrote:
> > Given the current contents of QtGui and the state of Qt3D I would suggest
> > the following:
> >
> > QtGui continues to be the home for low-level OpenGL convenience classes.
> > That is
On Jan 7, 2013, at 11:16 AM, Sean Harmer wrote:
>
> Given the current contents of QtGui and the state of Qt3D I would suggest the
> following:
>
> QtGui continues to be the home for low-level OpenGL convenience classes. That
> is classes that have a pretty much 1:1 mapping to OpenGL objects.
+1 for picking / collision detection.
Regards
Joao de Deus
De: Sean Harmer
Para: development@qt-project.org
Enviadas: Segunda-feira, 7 de Janeiro de 2013 16:38
Assunto: Re: [Development] OpenGL in Qt 5.1 and onwards
On Monday 07 January 2013 17:29:45
>
>
> I was hoping to get some refactoring of Qt3D done over the vacations but
>> then
>> came down with child-induced illness, bah!
>>
>
> That is nice. :-)
>
Not sure how this sentence got here. I am really sorry, I did not mean to
writ this here. I hope everything is alright!
Laszlo
__
On Monday 07 January 2013 17:29:45 Laszlo Papp wrote:
> * I would say, even more than just raycasting. Ray tracing would be even
> more powerful by following the rays recursively. As mentioned before on
> IRC, I have been working on a ray tracer in C++ due to my paid job. I will
> keep in mind to b
>
> For higher-level abstractions I would suggest that we refactor and split
> Qt3D
> into a number of more fine-grained and targeted libraries. Right now it is
> quite monolithic consisting of the C++ threed library and the QML
> integration.
>
> Some ideas for these:
>
> * 3D maths (float and dou
>>> 2) An QOpenGLVertexArrayObject class. This would be just a thin wrapper
>>> around a VAO with possibly some API to make it easier to use with
>>> QOpenGLBuffer and QOpenGLShaderProgram.
>>>
>>> This could potentially find use in QtQuick 2 so putting it in QtGui
>>> alongside the other QOpenGL*
Hi again,
On Monday 07 January 2013 08:54:41 Sletta Gunnar wrote:
> On Jan 7, 2013, at 8:53 AM, Samuel Rødal wrote:
> > On 12/18/2012 02:34 PM, Sean Harmer wrote:
> >> I would like to start a discussion on the future level of support for
> >> OpenGL enablers in Qt for those that are interested. S
Hi Gunnar,
On Monday 07 January 2013 08:28:35 Sletta Gunnar wrote:
> On Dec 18, 2012, at 2:34 PM, Sean Harmer wrote:
> > Hi,
> >
> > I would like to start a discussion on the future level of support for
> > OpenGL enablers in Qt for those that are interested. So here goes...
> >
> > I would lik
On Jan 7, 2013, at 8:53 AM, Samuel Rødal wrote:
> On 12/18/2012 02:34 PM, Sean Harmer wrote:
>> Hi,
>>
>> I would like to start a discussion on the future level of support for OpenGL
>> enablers in Qt for those that are interested. So here goes...
>>
>> I would like to add in a bunch more Open
On Dec 18, 2012, at 2:34 PM, Sean Harmer wrote:
> Hi,
>
> I would like to start a discussion on the future level of support for OpenGL
> enablers in Qt for those that are interested. So here goes...
>
> I would like to add in a bunch more OpenGL enablers but am not sure on where
> to best pu
Le 07/01/2013 09:13, Sletta Gunnar a écrit :
>> Le 18/12/2012 14:34, Sean Harmer a écrit :
>>> I would like to start a discussion on the future level of support for OpenGL
>>> enablers in Qt for those that are interested. So here goes...
>>
>> This may be a bit off-topic, but I have a little concer
On Jan 7, 2013, at 8:28 AM, Yves Bailly wrote:
> Greetings all,
>
> Le 18/12/2012 14:34, Sean Harmer a écrit :
>> I would like to start a discussion on the future level of support for OpenGL
>> enablers in Qt for those that are interested. So here goes...
>
> This may be a bit off-topic, but I
On 12/18/2012 02:34 PM, Sean Harmer wrote:
> Hi,
>
> I would like to start a discussion on the future level of support for OpenGL
> enablers in Qt for those that are interested. So here goes...
>
> I would like to add in a bunch more OpenGL enablers but am not sure on where
> to best put them. Some
Le 07/01/2013 08:44, Samuel Rødal a écrit :
> On 01/07/2013 08:28 AM, Yves Bailly wrote:
>> Greetings all,
>>
>> Le 18/12/2012 14:34, Sean Harmer a écrit :
>>> I would like to start a discussion on the future level of support for OpenGL
>>> enablers in Qt for those that are interested. So here goes
On 01/07/2013 08:28 AM, Yves Bailly wrote:
> Greetings all,
>
> Le 18/12/2012 14:34, Sean Harmer a écrit :
>> I would like to start a discussion on the future level of support for OpenGL
>> enablers in Qt for those that are interested. So here goes...
>
> This may be a bit off-topic, but I have a l
Greetings all,
Le 18/12/2012 14:34, Sean Harmer a écrit :
> I would like to start a discussion on the future level of support for OpenGL
> enablers in Qt for those that are interested. So here goes...
This may be a bit off-topic, but I have a little concern when reading the
Qt5 doc about OpenGL s
On Dec 21, 2012, at 5:26 PM, Thomas Senyk wrote:
> On Tue, December 18, 2012 19:28:23 Laszlo Papp wrote:
>> On Tue, Dec 18, 2012 at 7:12 PM, Sean Harmer wrote:
>>> Something along those lines but also for Sampler objects where available
>>> and higher level too e.g. A set of Texture Unit Config
On Tue, December 18, 2012 19:28:23 Laszlo Papp wrote:
> On Tue, Dec 18, 2012 at 7:12 PM, Sean Harmer wrote:
> > Something along those lines but also for Sampler objects where available
> > and higher level too e.g. A set of Texture Unit Configurations and also
> > that supports more features such
On Tue, Dec 18, 2012 at 7:12 PM, Sean Harmer wrote:
> Something along those lines but also for Sampler objects where available
> and higher level too e.g. A set of Texture Unit Configurations and also
> that supports more features such as texture arrays (layered textures).
>
Ah, I have just real
On 18/12/2012 18:18, Alan Alpert wrote:
> On Tue, Dec 18, 2012 at 5:34 AM, Sean Harmer wrote:
>> 7) More enabler classes for textures, samplers, and higher-level
>> abstractions.
>> I think these would be good candidates for a Qt3D library, unless someone
>> would really like to see a subset in Q
On Tue, Dec 18, 2012 at 5:34 AM, Sean Harmer wrote:
> 7) More enabler classes for textures, samplers, and higher-level abstractions.
> I think these would be good candidates for a Qt3D library, unless someone
> would really like to see a subset in QtGui.
Do you mean something like QGLTexture2D, w
>
> 7) More enabler classes for textures, samplers, and higher-level
> abstractions.
> I think these would be good candidates for a Qt3D library, unless someone
> would really like to see a subset in QtGui.
>
What exactly do you mean by more texture enabler into Qt3D on the top of
the existing tex
Hi,
I would like to start a discussion on the future level of support for OpenGL
enablers in Qt for those that are interested. So here goes...
I would like to add in a bunch more OpenGL enablers but am not sure on where
to best put them. Some things I have in mind are:
1) Classes that contain
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