On 07/23/2012 12:25 PM, Knoll Lars (Nokia-MP/Oslo) wrote:
> On 7/23/12 10:55 AM, "ext Samuel Rødal" wrote:
>
>> On 07/16/2012 10:59 PM, ext Fredrik Höglund wrote:
>>> On Monday 16 July 2012, Thiago Macieira wrote:
On segunda-feira, 16 de julho de 2012 07.47.10,
gunnar.sle...@nokia.com w
On 7/23/12 10:55 AM, "ext Samuel Rødal" wrote:
>On 07/16/2012 10:59 PM, ext Fredrik Höglund wrote:
>> On Monday 16 July 2012, Thiago Macieira wrote:
>>> On segunda-feira, 16 de julho de 2012 07.47.10,
>>>gunnar.sle...@nokia.com wrote:
I both like and dislike the idea. Like because it resolve
On 07/16/2012 10:59 PM, ext Fredrik Höglund wrote:
> On Monday 16 July 2012, Thiago Macieira wrote:
>> On segunda-feira, 16 de julho de 2012 07.47.10, gunnar.sle...@nokia.com
>> wrote:
>>> I both like and dislike the idea. Like because it resolves all the functions
>>> and that way save a lot of p
On Saturday 21 July 2012 09:50:25 Sean Harmer wrote:
> On Monday 16 July 2012 20:22:24 Sean Harmer wrote:
> > On 16/07/2012 19:54, gunnar.sle...@nokia.com wrote:
> > > On Jul 16, 2012, at 4:54 PM, ext Sean Harmer wrote:
> > >> On Monday 16 July 2012 07:21:23 Thiago Macieira wrote:
> > >>> On segund
On Monday 16 July 2012 20:22:24 Sean Harmer wrote:
> On 16/07/2012 19:54, gunnar.sle...@nokia.com wrote:
> > On Jul 16, 2012, at 4:54 PM, ext Sean Harmer wrote:
> >> On Monday 16 July 2012 07:21:23 Thiago Macieira wrote:
> >>> On segunda-feira, 16 de julho de 2012 15.12.15, Sean Harmer wrote:
> >>>
On Monday 16 July 2012, Thiago Macieira wrote:
> On segunda-feira, 16 de julho de 2012 07.47.10, gunnar.sle...@nokia.com wrote:
> > I both like and dislike the idea. Like because it resolves all the functions
> > and that way save a lot of pain and dislike because it adds a lot of
> > symbols, and
On segunda-feira, 16 de julho de 2012 18.54.17, gunnar.sle...@nokia.com wrote:
> The reason we didn't go for this in the past is that end-user applications
> always link directly against the OpenGL library, so it doesn't matter what
> libraries Qt resolves at runtime. The app will resolve a differe
On 16/07/2012 19:54, gunnar.sle...@nokia.com wrote:
> On Jul 16, 2012, at 4:54 PM, ext Sean Harmer wrote:
>
>> On Monday 16 July 2012 07:21:23 Thiago Macieira wrote:
>>> On segunda-feira, 16 de julho de 2012 15.12.15, Sean Harmer wrote:
On Monday 16 July 2012 07:08:38 Thiago Macieira wrote:
>>
On Jul 16, 2012, at 4:54 PM, ext Sean Harmer wrote:
> On Monday 16 July 2012 07:21:23 Thiago Macieira wrote:
>> On segunda-feira, 16 de julho de 2012 15.12.15, Sean Harmer wrote:
>>> On Monday 16 July 2012 07:08:38 Thiago Macieira wrote:
I'm asking for Qt 5.0: what should we tell Linux distr
On Monday 16 July 2012 08:09:29 BRM wrote:
> > From: Sean Harmer
> > I don't like how even building the wayland QPA plugin means that we limit
> > Qt
> >
> > and the apps built with it to OpenGL ES. I really don't want to get into a
> > situation where we can build modern OpenGL apps for the desk
On Monday, July 16, 2012 07:21:23 Thiago Macieira wrote:
> On segunda-feira, 16 de julho de 2012 15.12.15, Sean Harmer wrote:
> > On Monday 16 July 2012 07:08:38 Thiago Macieira wrote:
> > > I'm asking for Qt 5.0: what should we tell Linux distributors to
> > > configure qtbase with? Considering wh
> From: Sean Harmer
> On Monday 16 July 2012 07:21:23 Thiago Macieira wrote:
>> On segunda-feira, 16 de julho de 2012 15.12.15, Sean Harmer wrote:
>> > On Monday 16 July 2012 07:08:38 Thiago Macieira wrote:
>> > > I'm asking for Qt 5.0: what should we tell Linux distributors
> to
>> > > conf
On Monday 16 July 2012 07:21:23 Thiago Macieira wrote:
> On segunda-feira, 16 de julho de 2012 15.12.15, Sean Harmer wrote:
> > On Monday 16 July 2012 07:08:38 Thiago Macieira wrote:
> > > I'm asking for Qt 5.0: what should we tell Linux distributors to
> > > configure
> > > qtbase with? Considerin
It gets worse :)
For the Linux Desktop we also want Qt to not only work with Mesa (which
provides us with a GLES 2 api), we also want it to function with say the
proprietary nvidia drivers, which do not provide GLES (on ia32/x64) or the
wayland egl extensions.
Simon
--
Sendt fra min Nokia N91
On segunda-feira, 16 de julho de 2012 15.12.15, Sean Harmer wrote:
> On Monday 16 July 2012 07:08:38 Thiago Macieira wrote:
> > I'm asking for Qt 5.0: what should we tell Linux distributors to configure
> > qtbase with? Considering what requirements qtwayland has, I think it needs
> > to be -opengl
On Monday 16 July 2012 07:08:38 Thiago Macieira wrote:
> On segunda-feira, 16 de julho de 2012 13.30.31, Sean Harmer wrote:
> > IMHO, no. If Desktop GL capabilities are present on the system then Qt
> > should enable their use. In time Wayland maybe adopted by Desktop OpenGL
> > vendors without the
On segunda-feira, 16 de julho de 2012 13.30.31, Sean Harmer wrote:
> IMHO, no. If Desktop GL capabilities are present on the system then Qt
> should enable their use. In time Wayland maybe adopted by Desktop OpenGL
> vendors without the need of pulling in X and GLX but for now it is ES2
> only.
"I
On Monday 16 July 2012 05:10:25 Thiago Macieira wrote:
> On segunda-feira, 16 de julho de 2012 07.47.10, gunnar.sle...@nokia.com
wrote:
> > I both like and dislike the idea. Like because it resolves all the
> > functions and that way save a lot of pain and dislike because it adds a
> > lot of symb
On Monday wk29 2012 July 16 05:10:25 AM ext Thiago Macieira wrote:
> On segunda-feira, 16 de julho de 2012 07.47.10, gunnar.sle...@nokia.com
wrote:
> > I both like and dislike the idea. Like because it resolves all the
> > functions and that way save a lot of pain and dislike because it adds a
> >
On segunda-feira, 16 de julho de 2012 07.47.10, gunnar.sle...@nokia.com wrote:
> I both like and dislike the idea. Like because it resolves all the functions
> and that way save a lot of pain and dislike because it adds a lot of
> symbols, and I'm a little bit uncertain on the usecase.
>
> Because
Hi Gunnar,
On Monday 16 July 2012 10:00:03 gunnar.sle...@nokia.com wrote:
> Compatibility between ES and desktop needs to be handled for these classes
> to be used in Qt. For the core set that Qt/QML currently uses, this is
> already handled by QOpenGLFunctions.
ES does not support geometry shade
On Jul 16, 2012, at 10:46 AM, ext Sean Harmer wrote:
> Hi,
>
> On Monday 16 July 2012 07:47:10 gunnar.sle...@nokia.com wrote:
>> I both like and dislike the idea. Like because it resolves all the functions
>> and that way save a lot of pain and dislike because it adds a lot of
>> symbols, and I'
Hi,
On Monday 16 July 2012 07:47:10 gunnar.sle...@nokia.com wrote:
> I both like and dislike the idea. Like because it resolves all the functions
> and that way save a lot of pain and dislike because it adds a lot of
> symbols, and I'm a little bit uncertain on the usecase.
The use case is for an
I both like and dislike the idea. Like because it resolves all the functions
and that way save a lot of pain and dislike because it adds a lot of symbols,
and I'm a little bit uncertain on the usecase.
Because the functions are not a well defined subclass hierarchy (and nor can
they be), the u
Hi,
I have pushed the following WIP patch for review:
https://codereview.qt-project.org/#change,30554
The idea of this is to provide a set of classes that expose the OpenGL
functions specific to the version and profile of the corresponding
QOpenGLContext.
This means that it is no longer neces
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