-bounces+laszlo.agocs=digia@qt-project.org
[mailto:development-bounces+laszlo.agocs=digia@qt-project.org] On Behalf Of
Agocs Laszlo
Sent: 3. februar 2014 12:41
To: development@qt-project.org
Subject: Re: [Development] GLSL Optimizer
Hello,
This might be useful indeed, but it should be noted
4 11:17
To: development@qt-project.org
Subject: Re: [Development] GLSL Optimizer
On 02/03/2014 10:17 PM, Sean Harmer wrote:
> Hi,
>
> On Sunday 02 February 2014 17:09:24 Michal Lazo wrote:
>> Hi
>> I found pretty nice article about shaders optimization in arm GPU drivers
>>
&
On 02/03/2014 10:17 PM, Sean Harmer wrote:
> Hi,
>
> On Sunday 02 February 2014 17:09:24 Michal Lazo wrote:
>> Hi
>> I found pretty nice article about shaders optimization in arm GPU drivers
>>
>> For example Unity3d use it in there shaders compiler
>> http://aras-p.info/blog/2010/09/29/glsl-optimi
Hi,
On Sunday 02 February 2014 17:09:24 Michal Lazo wrote:
> Hi
> I found pretty nice article about shaders optimization in arm GPU drivers
>
> For example Unity3d use it in there shaders compiler
> http://aras-p.info/blog/2010/09/29/glsl-optimizer/
>
> https://github.com/aras-p/glsl-optimizer
>
Hi
I found pretty nice article about shaders optimization in arm GPU drivers
For example Unity3d use it in there shaders compiler
http://aras-p.info/blog/2010/09/29/glsl-optimizer/
https://github.com/aras-p/glsl-optimizer
https://github.com/stskeeps/glsl-optimizer
As it is really easy to add it