Re: [Development] GLSL Optimizer

2014-02-14 Thread Agocs Laszlo
-bounces+laszlo.agocs=digia@qt-project.org [mailto:development-bounces+laszlo.agocs=digia@qt-project.org] On Behalf Of Agocs Laszlo Sent: 3. februar 2014 12:41 To: development@qt-project.org Subject: Re: [Development] GLSL Optimizer Hello, This might be useful indeed, but it should be noted

Re: [Development] GLSL Optimizer

2014-02-03 Thread Agocs Laszlo
4 11:17 To: development@qt-project.org Subject: Re: [Development] GLSL Optimizer On 02/03/2014 10:17 PM, Sean Harmer wrote: > Hi, > > On Sunday 02 February 2014 17:09:24 Michal Lazo wrote: >> Hi >> I found pretty nice article about shaders optimization in arm GPU drivers >> &

Re: [Development] GLSL Optimizer

2014-02-03 Thread Christian Gagneraud
On 02/03/2014 10:17 PM, Sean Harmer wrote: > Hi, > > On Sunday 02 February 2014 17:09:24 Michal Lazo wrote: >> Hi >> I found pretty nice article about shaders optimization in arm GPU drivers >> >> For example Unity3d use it in there shaders compiler >> http://aras-p.info/blog/2010/09/29/glsl-optimi

Re: [Development] GLSL Optimizer

2014-02-03 Thread Sean Harmer
Hi, On Sunday 02 February 2014 17:09:24 Michal Lazo wrote: > Hi > I found pretty nice article about shaders optimization in arm GPU drivers > > For example Unity3d use it in there shaders compiler > http://aras-p.info/blog/2010/09/29/glsl-optimizer/ > > https://github.com/aras-p/glsl-optimizer >

[Development] GLSL Optimizer

2014-02-02 Thread Michal Lazo
Hi I found pretty nice article about shaders optimization in arm GPU drivers For example Unity3d use it in there shaders compiler http://aras-p.info/blog/2010/09/29/glsl-optimizer/ https://github.com/aras-p/glsl-optimizer https://github.com/stskeeps/glsl-optimizer As it is really easy to add it