On Fri, Jan 17, 2014 at 8:15 PM, Pau Garcia i Quiles
wrote:
>
>
>
> On Fri, Jan 17, 2014 at 9:07 PM, Joshua Kolden
> wrote:
>
>> I'd like to add my vote and reiterate this as a valid target for Qt.
>> Consoles are becoming media centers, and a new discreet type of 'device'
>> just like a tablet o
On Fri, Jan 17, 2014 at 11:29 AM, Kevin Krammer wrote:
> On Friday, 2014-01-17, 11:15:24, Laszlo Papp wrote:
>> On Fri, Jan 17, 2014 at 11:06 AM, Kevin Krammer
> wrote:
>> > On Friday, 2014-01-17, 10:52:29, Laszlo Papp wrote:
>> >> Wouldn't it be useful to get a proper 3D module in place first?
>
On Fri, Jan 17, 2014 at 9:07 PM, Joshua Kolden wrote:
I’d like to add my vote and reiterate this as a valid target for Qt.
> Consoles are becoming media centers, and a new discreet type of ‘device’
> just like a tablet or phone. Although the scope of functionality of these
> devices is still bei
I’d like to add my vote and reiterate this as a valid target for Qt. Consoles
are becoming media centers, and a new discreet type of ‘device’ just like a
tablet or phone. Although the scope of functionality of these devices is still
being worked out I think we can expect a pretty clear set of
On Friday, 2014-01-17, 11:15:24, Laszlo Papp wrote:
> On Fri, Jan 17, 2014 at 11:06 AM, Kevin Krammer
wrote:
> > On Friday, 2014-01-17, 10:52:29, Laszlo Papp wrote:
> >> Wouldn't it be useful to get a proper 3D module in place first?
> >> Although, there are still some nice 2D indie games with fu
On Fri, Jan 17, 2014 at 12:12 PM, Laszlo Papp wrote:
> > For many developers, the proper 3D module is already in place and its
> name
> > is Unity :-)
>
> But if Unity works, why do you need Qt?
>
Because not an application usually requires more than Unity.
Try to do text entry, lists, combos,
On Fri, Jan 17, 2014 at 11:06 AM, Kevin Krammer wrote:
> On Friday, 2014-01-17, 10:52:29, Laszlo Papp wrote:
>> Wouldn't it be useful to get a proper 3D module in place first?
>> Although, there are still some nice 2D indie games with full of shader
>> all around. :-)
>
> A console target does not
On Fri, Jan 17, 2014 at 11:10 AM, Pau Garcia i Quiles
wrote:
>
>
>
> On Fri, Jan 17, 2014 at 11:52 AM, Laszlo Papp wrote:
>>
>> Wouldn't it be useful to get a proper 3D module in place first?
>
>
> For many developers, the proper 3D module is already in place and its name
> is Unity :-)
But if U
On Fri, Jan 17, 2014 at 11:52 AM, Laszlo Papp wrote:
> Wouldn't it be useful to get a proper 3D module in place first?
>
For many developers, the proper 3D module is already in place and its name
is Unity :-)
--
Pau Garcia i Quiles
http://www.elpauer.org
(Due to my workload, I may need 10 days
On Friday, 2014-01-17, 10:52:29, Laszlo Papp wrote:
> Wouldn't it be useful to get a proper 3D module in place first?
> Although, there are still some nice 2D indie games with full of shader
> all around. :-)
A console target does not necessarily imply games.
A lot of consoles run apps these days
Wouldn't it be useful to get a proper 3D module in place first?
Although, there are still some nice 2D indie games with full of shader
all around. :-)
On Wed, Jan 15, 2014 at 6:59 PM, Pau Garcia i Quiles
wrote:
> Hello,
>
> Qt is already well supported on desktops and mobile is mostly there (WP8
Hello,
Qt is already well supported on desktops and mobile is mostly there (WP8
being the only remaining itch), what about consoles? Are there any plans
for support XBox One and PlayStation 4?
--
Pau Garcia i Quiles
http://www.elpauer.org
(Due to my workload, I may need 10 days to answer)
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