Re: [Development] Antialiasing

2012-10-05 Thread Thomas Senyk
On Fri, October 05, 2012 02:51:09 PM Samuel Rødal wrote: > On 10/05/2012 02:28 PM, Wehmer, Matthias wrote: > > Hi Samuel, > > > > I will try to make myself clearer, sorry for that unclear information. > > > > The shaders I’m talking about are those, that I implemented in my custom > > Qml plugin

Re: [Development] Antialiasing

2012-10-05 Thread Samuel Rødal
On 10/05/2012 02:28 PM, Wehmer, Matthias wrote: > Hi Samuel, > > I will try to make myself clearer, sorry for that unclear information. > > The shaders I’m talking about are those, that I implemented in my custom > Qml plugin via the QSGSimpleMaterial class. There I have implemented two > custom ve

Re: [Development] Antialiasing

2012-10-05 Thread Wehmer, Matthias
Hi Samuel, I will try to make myself clearer, sorry for that unclear information. The shaders I'm talking about are those, that I implemented in my custom Qml plugin via the QSGSimpleMaterial class. There I have implemented two custom versions of the vertex and the fragment shader, whereby the l