On 26 Feb 2014, at 18:26, Kurt Pattyn wrote:
> Thanks for the reply.
>
> On 25 Feb 2014, at 23:22, Gunnar Sletta wrote:
>
>> On 26 Feb 2014, at 00:42, Kurt Pattyn wrote:
>>
>>> We are currently looking into a way to render a 10-bit image in QML.
>>
>> I'm going to assume we're talking abou
Thanks for the reply.
On 25 Feb 2014, at 23:22, Gunnar Sletta wrote:
> On 26 Feb 2014, at 00:42, Kurt Pattyn wrote:
>
>> We are currently looking into a way to render a 10-bit image in QML.
>
> I'm going to assume we're talking about Qt Quick 2.0.
Yes, indeed.
>
> As in 10-bit grayscale or G
On 26 Feb 2014, at 00:42, Kurt Pattyn wrote:
> We are currently looking into a way to render a 10-bit image in QML.
I'm going to assume we're talking about Qt Quick 2.0.
As in 10-bit grayscale or GL_UNSIGNED_INT_10_10_10_2? In any case, you can
create a custom QSGTexture class which defines th
We are currently looking into a way to render a 10-bit image in QML.
Our first idea is to create an OpenGL context in C++ and use that in QML.
QML must be able to overlay text on this 10-bit OpenGL context.
What is the best approach for this? Is it possible at all?
Can we expose a QGLWidget, or so