On Friday 16 May 2014 08:33:45 Agocs Laszlo wrote:
> Hello,
>
> What is the use case for accessing the renderbuffers? It is probably left
> out since access to them was not seen important. (given that it is the
> texture that matters for the 2D UI development scenarios Qt has
> traditionally been
lopment@qt-project.org
Subject: Re: [Development] Access to depth and stencil buffers in
QOpenGLFramebufferObject
On Friday 16 May 2014 00:31:01 Taylor Braun-Jones wrote:
> Hi all,
>
> I'm working on a VTK-in-FBO solution for integrating VTK into Qt Quick 2
> and trying to understand w
On Friday 16 May 2014 00:31:01 Taylor Braun-Jones wrote:
> Hi all,
>
> I'm working on a VTK-in-FBO solution for integrating VTK into Qt Quick 2
> and trying to understand why QOpenGLFramebufferObject provides methods:
>
> GLuint QOpenGLFramebufferObject::handle() const
> GLuint QOpenGLFramebuffer
Hi all,
I'm working on a VTK-in-FBO solution for integrating VTK into Qt Quick 2
and trying to understand why QOpenGLFramebufferObject provides methods:
GLuint QOpenGLFramebufferObject::handle() const
GLuint QOpenGLFramebufferObject::texture() const
But not similar methods like:
GLuint QOpenGLF