Re: [Development] Access to depth and stencil buffers in QOpenGLFramebufferObject

2014-05-16 Thread Sean Harmer
On Friday 16 May 2014 08:33:45 Agocs Laszlo wrote: > Hello, > > What is the use case for accessing the renderbuffers? It is probably left > out since access to them was not seen important. (given that it is the > texture that matters for the 2D UI development scenarios Qt has > traditionally been

Re: [Development] Access to depth and stencil buffers in QOpenGLFramebufferObject

2014-05-16 Thread Agocs Laszlo
lopment@qt-project.org Subject: Re: [Development] Access to depth and stencil buffers in QOpenGLFramebufferObject On Friday 16 May 2014 00:31:01 Taylor Braun-Jones wrote: > Hi all, > > I'm working on a VTK-in-FBO solution for integrating VTK into Qt Quick 2 > and trying to understand w

Re: [Development] Access to depth and stencil buffers in QOpenGLFramebufferObject

2014-05-16 Thread Sean Harmer
On Friday 16 May 2014 00:31:01 Taylor Braun-Jones wrote: > Hi all, > > I'm working on a VTK-in-FBO solution for integrating VTK into Qt Quick 2 > and trying to understand why QOpenGLFramebufferObject provides methods: > > GLuint QOpenGLFramebufferObject::handle() const > GLuint QOpenGLFramebuffer

[Development] Access to depth and stencil buffers in QOpenGLFramebufferObject

2014-05-15 Thread Taylor Braun-Jones
Hi all, I'm working on a VTK-in-FBO solution for integrating VTK into Qt Quick 2 and trying to understand why QOpenGLFramebufferObject provides methods: GLuint QOpenGLFramebufferObject::handle() const GLuint QOpenGLFramebufferObject::texture() const But not similar methods like: GLuint QOpenGLF