Hi Sze Howe,
On 4/23/2014 5:50 PM, Sze Howe Koh wrote:
> With QML, the general idea is to use QML for the GUI and use C++ for core
> logic.
Well from I understand QML is used in a lot of other aspects than GUI:
Qt WebKit 2 is QML ( only ? ), also QML is used in multimedia, position
modules and
Sorry for re-open this topic, but as someone else already pointed out,
what do you think about the Unreal engine guys to abandon the unreal
script which was used until now for many years ?
To quote some comments:
"In the past, gameplay code existed in UnrealScript. UnrealScript is the
scripting
Oh, yes you are totally right. Sorry for the noise.
Marius
On 1/10/2014 4:06 PM, Tor Arne Vestbø wrote:
> On 1/8/14 20:35 , cincirin wrote:
>> Hi,
>>
>> The Qt documentation [1] point us that iOS minimum deployment target is
>> iOS 5.0
>
> The issue here is tha
troules.com <mailto:jake.petrou...@petroules.com>
On Jan 8, 2014, at 2:35 PM, cincirin <mailto:cinci...@gmail.com>> wrote:
Hi,
The Qt documentation [1] point us that iOS minimum deployment target is
iOS 5.0
I tried to build a minimum application against iOS 5.0 SDK using Qt
5.2.0
Hi,
The Qt documentation [1] point us that iOS minimum deployment target is
iOS 5.0
I tried to build a minimum application against iOS 5.0 SDK using Qt
5.2.0 libraries.
I got a linker error saying CTFontCopyDefaultCascadeListForLanguages is
undefined.
Indeed if I looked on Apple documentation [