Re: [Development] Qt 3D Maintainership

2018-10-02 Thread Svenn-Arne Dragly
Hi all, I'd also like to say a big thank you for all the work you have put into Qt 3D. It is a great graphics API and is getting better with each release. I would be more than happy to be a co-maintainer of Qt 3D Render and will also help out with Qt 3D Core and the other modules. I agree with

Re: [Development] Programmable delegate selection for QML views

2018-08-07 Thread Svenn-Arne Dragly
On 08/06/2018 05:03 PM, Mitch Curtis wrote: -Original Message- From: gr3...@gmail.com On Behalf Of Pierre-Yves A default delegate looks like the sensible way to go indeed. But should we REQUIRE one ? Why can't we just not instantiate something when no fitting delegate is found ? That

Re: [Development] clang-format

2018-07-03 Thread Svenn-Arne Dragly
at 13:35, Tor Arne Vestbø >>> <mailto:tor.arne.ves...@qt.io>> wrote: >>> >>> >>>> On 2 Jul 2018, at 12:56, Svenn-Arne Dragly >>>> <mailto:svenn-arne.dra...@qt.io>> wrote: >>>> >>>> There are also many nice o

Re: [Development] clang-format

2018-07-02 Thread Svenn-Arne Dragly
On 06/20/2018 01:01 PM, Tor Arne Vestbø wrote: Good point, I was imagining it used only to verify style, not to auto-format. Still, starting out with a few non-controversial rules would be a good thing. I agree. For instance, it is clear from the patch discussion[1] that line length/column co

Re: [Development] Qt for WebAssembly

2018-03-13 Thread Svenn-Arne Dragly
On 03/09/2018 03:53 PM, Jason H wrote: While I am excited about this, I still wonder that it's the right approach. By right, I mean scalable. After evaluating the WebGL platform (which I was excited about as well) had having extreme performance issues, I foresee that this will has performance

Re: [Development] [Interest] [Qt3D] Mixing C++ and QML

2017-10-30 Thread Svenn-Arne Dragly
A typical pattern in QtQuick is that a QQmlListProperty is the default property, so declared children are automatically added. But instead you have to declare the Components first, and then also add them to a vector. Why is that? It seems needlessly cumbersome to me. If Components are natura

Re: [Development] Qt Coding style and C++11

2017-09-18 Thread Svenn-Arne Dragly
On 09/15/2017 06:42 AM, André Hartmann wrote: I'd like to push this discussion, because if code is converted to a new base, it should be clear to everyone HOW to do so. Great initiative! It would be great if the guidelines could be updated to reflect the new standard. What I like to add, is to e

Re: [Development] GPL tooling in Qt module?

2017-02-01 Thread Svenn-Arne Dragly
On 01. feb. 2017 18:01, Sean Harmer wrote: As such addons need to run within the blender runtime which is GPL, the addon also needs to be GPL licensed. I don't think this is the case for addons. They are scripts run by Blender's Python interpreter, but (usually) don't link Blender's libraries.

Re: [Development] Error in running Qt3D app

2016-07-26 Thread Svenn-Arne Dragly
Hi, Are you trying to run the example on Android? If so, try to make a simple Qt3D example with a QML Scene3D object, like this: https://doc.qt.io/qt-5/qt3d-scene3d-example.html I have had some trouble with running the other Qt3D examples on Android, but I have not seen the same error messag

Re: [Development] 5.5.0 snapshot please ?

2015-02-19 Thread Svenn-Arne Dragly
On 19. feb. 2015 13:04, Sean Harmer wrote: > On Thursday 19 Feb 2015 11:56:18 Massimo Callegari wrote: >> Hi Sean, this one: >> https://bugreports.qt.io/browse/QTBUG-44497 > Hmm I'm still unable to reproduce that. Given the configuration space, it's > certainly possible there's still a bug there a

Re: [Development] Error in compilation while compiling qt5 with qt3d

2015-01-22 Thread Svenn-Arne Dragly
Hi, In my experience you also need to check out the dev branch of qtbase, qtdeclarative, qtimageformats (optional) and qtxmlpatterns. Afterwards I configure and compile with make module-qt3d This is on linux, and I'm not sure if it works with nmake, but that way you only compile the necessa

Re: [Development] Error in compilation while compiling qt5 with qt3d

2015-01-22 Thread Svenn-Arne Dragly
Hi, In my experience you also need to check out the dev branch of qtbase, qtdeclarative, qtimageformats (optional) and qtxmlpatterns. Afterwards I configure and compile with make module-qt3d This is on linux, and I'm not sure if it works with nmake, but that way you only compile the necessa

Re: [Development] Qt3D on iOS

2014-10-16 Thread Svenn-Arne Dragly
On 16. okt. 2014 18:49, Sean Harmer wrote: > > > We've not started testing Qt3D 2.0 on iOS yet but we will do shortly. If > you wish to help out with this that would be very much appreciated. I > don't know if James has made any attempt to build Qt3D on iOS yet or not. > Definitely! We don't have

[Development] Qt3D on iOS

2014-10-16 Thread Svenn-Arne Dragly
to debug this issue? We have been building the project via Qt Creator 3.2.1 on Mac OS X 10.9 with Qt 5.3.1 Best regards Svenn-Arne Dragly ___ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development

Re: [Development] Qt3D Examples

2014-10-13 Thread Svenn-Arne Dragly
asy to run and test to be available in the default git repository (and binary installations). Such as simple lighting, camera handling, animation, etc. This will make it easier for newcomers to test Qt3D without having to download the huge asset repository. Best regards, Svenn-Arne Dragly _

Re: [Development] StereoViewport for Qt3D

2013-11-21 Thread Svenn-Arne Dragly
On to. 21. nov. 2013 kl. 10.17 +0100, Svenn-Arne Dragly wrote: > What I could do to yield better performance is to reuse the picking > buffer from last time if it the scene has not changed. That way the > same scene should be painted only twice - once for the view and once > for

Re: [Development] StereoViewport for Qt3D

2013-11-21 Thread Svenn-Arne Dragly
On to. 21. nov. 2013 kl. 09.40 +0100, Fabian Bumberger wrote: > >> >>> >>> while working on this, the temporary frame buffer used for picking >>> had a size set to 8x8 pixels(!). >> > > > For picking the whole scene is rendered using the pick painter for > every performed pick. And afaik, if you

Re: [Development] StereoViewport for Qt3D

2013-11-20 Thread Svenn-Arne Dragly
On ma. 18. nov. 2013 kl. 15.59 +0100, Sean Harmer wrote: > On Sunday 17 November 2013 23:11:32 Svenn-Arne Dragly wrote: >> On Wed 06 Nov 2013 12:54:07 PM CET, Rutledge Shawn wrote: >>> On 28 Oct 2013, at 10:35 PM, Svenn-Arne Dragly wrote: >>>> Secondly, I was m

Re: [Development] StereoViewport for Qt3D

2013-11-17 Thread Svenn-Arne Dragly
On Wed 06 Nov 2013 12:54:07 PM CET, Rutledge Shawn wrote: > > On 28 Oct 2013, at 10:35 PM, Svenn-Arne Dragly wrote: >> >> Secondly, I was missing a stereo option for the default QML Viewport >> element, and decided to have a look at the implementation in QGLView to >&g

[Development] StereoViewport for Qt3D

2013-11-06 Thread Svenn-Arne Dragly
just search/replace StereoViewport with Viewport in the stereoviewport.cpp and stereoviewport.h files and you should be good to go. The rest of the files in the repository are just copies of private files already in Qt3D that I needed to compile. Best regard