Re: [Development] What are new features of Qt3D in Qt 5.11?

2018-01-02 Thread Rees, Kevron
What about a fix for multi-viewport picking (QTBUG-59567)? On Tue, Jan 2, 2018 at 2:46 AM, Vincent Hui wrote: > Hi Sean, > > Thank you for your reply. > > Is it possible to offer the physics integration to Qt users as a technology > preview in Qt 5.11 before it is ready? I watched your video clip

Re: [Development] why is QJSEngine not modifying metaObject

2015-02-11 Thread Rees, Kevron
On Wed, Feb 11, 2015 at 1:12 PM, Matt Broadstone wrote: > On Wed, Feb 11, 2015 at 4:00 PM, Thiago Macieira > wrote: >> >> On Wednesday 11 February 2015 18:50:42 Hausmann Simon wrote: >> > Hi, >> > >> > The brute force way is to add this feature to the engine at the expense >> > of >> > performanc

Re: [Development] why is QJSEngine not modifying metaObject

2015-02-11 Thread Rees, Kevron
e brute force way is to add this feature to the engine at the expense of > performance, memory consumption and maintenance :) > > Today you can invoke Javascript defined functions by simply getting the > function as a property via QJSValue and call() it. > > > Simon > >

Re: [Development] why is QJSEngine not modifying metaObject

2015-02-11 Thread Rees, Kevron
On Wed, Feb 11, 2015 at 12:03 AM, Hausmann Simon wrote: > Hi, > > Kind of :) It works on a type level. So a new type is defined with new > methods and a new meta object is defined. But it doesn't use a mechanism > where a new meta object is created each time a method is added. > > If we move the

[Development] why is QJSEngine not modifying metaObject

2015-02-10 Thread Rees, Kevron
test: class Test : public QObject { Q_OBJECT public slots: QObject* createQObject() { return new QObject(); } void checkQObjectMetaObject(QObject* obj) { for(int i=0; i < object->metaObject()->methodCount(); i++) { qDebug() << "introspecting: " << object->metaObject()->method(i