le paths.
>> If it doesn't, i suspect you're doing something special in your project.
>> Are you perhaps adding the shadert to a static library in one project,
>> and then trying to reuse the static library in a different project?
>>
>>
>> > On 13. Se
in your project.
> Are you perhaps adding the shadert to a static library in one project, and
> then trying to reuse the static library in a different project?
>
>
> > On 13. Sep 2023, at 00:10, Ranen Ghosh via Development <
> development@qt-project.org> wrote:
> >
&
Hi, I've found that there's a cpp file, and then an object file, generated
with the name qrc_. And the object file includes the symbol
qInitResources_
(See https://doc.qt.io/qt-6/qt-add-resources.html for where
comes from, as qt6_add_shaders calls qt6_add_resources)
So the only remaining issue i
Hi,
How does one use qt6_add_shaders in static libraries? When running an
application that uses said static library, we get this error messages like
this
Failed to find shader "://shader.vert.qsb"
We're using static linking because the target platform is iOS. On Windows
where we use dynamic