t.
The problem is that this is potentially affecting binary compatibility.
What is the right way forward?
The patch is here: https://codereview.qt-project.org/#/c/252493/
Thanks,
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Paul Lemire | paul.lem...@kdab.com | Senior Software Engineer
KDAB (France) S.A.S., a KDAB Group company
Tel: Fra
Hi,
Could we have a new branch on the Qt3D repository so that we can push
our experiments with VR headsets?
Thanks,
Paul
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review.
Thanks,
Paul
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Paul Lemire | paul.lem...@kdab.com | Senior Software Engineer
KDAB (France) S.A.S., a KDAB Group company
Tel: France +33 (0)4 90 84 08 53, http://www.kdab.fr
KDAB - The Qt, C++ and OpenGL Experts
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to see if it
contains a QJSValue directly as we don't want to introduce a dependency to the
QML module.
We're thinking of maybe introducing a Qt.array helper function that would
return us a copy of the array directly or retrieve a QVector.
If you've got ideas
On Fri, 11 Oct 2013 18:16:07 +0200, Nils Jeisecke
wrote:
> Hi Paul,
>
> On Fri, Oct 11, 2013 at 5:29 PM, Paul Lemire
> wrote:
>> On a side note, those models are not registered as qml properties but
>> are
>> returned as QObject* in a Q_INVOKABLE methods of
e behavior like this one with the 5.2 alpha releases
Thanks and have a nice week end
Paul Lemire
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in
object space (using gluUnProject or something similar), I once again don't
see how to do it.
By the way sorry if this is not the right place to post, I'm quite
confused between the forum, the bug tracker and the mailing list.
Good day everyone,
Paul Lemire
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