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Some comments below
-Original Message-
From: Development On Behalf Of Mike
Krus via Development
Sent: torstai 4. huhtikuuta 2024 17.14
To: Tuukka Turunen
Cc: Qt Project Development
Subject: Re: [Development] Removing Qt 3D from release configuration in dev
bran
bution from NVIDIA
> (https://www.qt.io/blog/2017/02/20/introducing-qt-3d-studio), initially as a
> separate runtime, then refactored into Qt Quick 3D for Qt 5 to achieve better
> alignment with Qt Quick 2D and after that completely reworked to be fully
> aligned with Qt Quick in Qt 6.
>
;t see any
> other discussion on this subject?
>
> Mark
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Mike Krus | mike.k...@kdab.com | Senior Software Engineer &am
> I suggest Mike e-mail Alex Blasche about that.
will do
>> Also, Qt 3D tickets are auto-assigned to Sean Harmer who hasn't been
>> active in ~1.5 years [1]. Mike Krus has been manually taking recent
>> tickets [2] and has privately expressed willingness to take Sean
of what the issue might be?
Mike
[1]
https://code.qt.io/cgit/qt/qt3d.git/tree/tests/auto/render/raycastingjob/testscene_worldraycasting.qml
[2]
https://code.qt.io/cgit/qt/qt3d.git/tree/src/render/frontend/qpickingsettings.h
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Mike Krus | mike.k...@kdab.com | Senior Software Engineer & Team
day).
>>>
>>> As a result of the discussion, we identified some items that had to be
>>> tackled first.
>>> Not all of those have been addressed yet.
>>>
>>> So we are postponing the switch until further notice.
>>>
>>> Regards,
&
> Please start updating Qt 6.0 new features page here:
> https://wiki.qt.io/New_Features_in_Qt_6.0
>
> br,
> Jani Heikkinen
> Release Manager
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> visibility to the "other" types in moc generated code by using Q_MOC_INCLUDE
> in A to include B and vice versa. Does that make sense?
>
>
> Simon
> From: Development on behalf of Mike Krus
> via Development
> Sent: Monday, April 27, 2020 11:52
> To: Qt
IsPointerToTypeDerivedFromQObject
which uses sizeof() which requires the full type.
Any way around this? Seems like a rather big regression compared
to Qt 5…
Mike
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Mike Krus | mike.k...@kdab.com | Senior Software Engineer
KDAB (UK) Ltd., a KDAB Group company
Tel: UK Office +44 1625 809908 Mobile +44 7833 491941
KDAB
5.12.9
as this impacts many applications ?
Mike
[1] https://codereview.qt-project.org/c/qt/qt3d/+/293691
[2] https://codereview.qt-project.org/c/qt/qt3d/+/297123
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Mike Krus | mike.k...@kdab.com | Senior Software Engineer
KDAB (UK) Ltd., a KDAB Group company
Tel: UK Office +44 1625 809908 Mobile
any CPU architectures.
as does Qt3D
Mike
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> Konstantin
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@qt-project.org
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Mike Krus | mike.k...@kdab.com | Senior Software Engineer
KDAB (UK) Ltd., a KDAB Group company
Tel: UK Office +44 1625 809908 Mobile +44 7833 491941
KDAB - The Qt Experts, C++, OpenGL Experts
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ect performance improvements and, if so,
> is it possible to see benchmark results before/after the overhauls?
>
> Thanks in advance and regards,
> Massimo
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> On 4 Apr 2019, at 15:06, Tuukka Turunen wrote:
>
>
>
> On 04/04/2019, 10.54, "Development on behalf of Mike Krus via Development"
>
> wrote:
>
>> Since Qt 3D Studio now contains, for lack of a better word, a fork of much
>> of Q
ext rendering, and the ability to do custom materials will be available.
>
> All this comes with the disclaimer that this, if materializes, is going to be
> an early preview, and some Qt Quick features will most certainly not yet be
> available. So not intended for production use.
>
> Best regard
MacOs
>Damian Nadales
>http://mx.grulic.org.ar/lurker/message/20080307.141449.a70fb2fc.es.html
>
> Lisandro Damián Nicanor Pérez Meyer
> http://perezmeyer.com.ar/
> http://perezmeyer.blogspot.com/
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Mike Krus | mike.k...@kdab.com | Senior Software Engineer
KDAB (UK) Ltd., a KDAB Group company
Tel: UK Office +44 1625 809908 Mobile +44 7833 491941
KDAB - The Qt Experts, C++, OpenGL Experts
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no one wants a
> THREE GIGABYTE installer when they possibly don't care about the other two
> platforms in it.
I’m not sure why you would want iOS or Android without macOS but I guess the
simplest would to provide the 3 separate installers.
Mike
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tchOS maintainer.
>
> I'll still be maintaining the overall UIKit platform, including iOS.
>
> Cheers,
> Tor Arne
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> On 22 Jun 2016, at 11:17, Kevin Funk wrote:
> A platform agnostic wrapper for all this would be indeed great to have!
If QtWinExtra has it, QtMacExtra can have it, and it’s doable on Linux, why not
add
static methods on QProgressBar?
Mike
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> <https://plus.google.com/104580575722059274792>
> <https://www.youtube.com/QtStudios>
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-
gical pixels to physical pixels. But
> if you'd like to, you could opt into changing this mapping and having a
> relatively easy fallback to physical pixels using for example the "px" unit.
> We might as well offer the other physical units anyway, that probably caus
t allow one to enumerate the
> sticks and buttons. Something that can give us more raw data to handle such
> special cases.
>
> --
> Regards,
> pritam
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KDAB (UK) Ltd., a KDAB Group company
Tel: UK Office +44-1625-809908Mobile +44 7833 491941
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estions will be greatly appreciated.
Mike
[1] pending changelists:
https://codereview.qt-project.org/144800
https://codereview.qt-project.org/145174
https://codereview.qt-project.org/145519
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Mike Krus | mike.k...@kdab.com | Senior Software Engineer
KDAB (UK) Ltd., a KDAB Group company
Tel: UK
default to iphoneos (not iphonesimulator_and_iphoneos)
Taking this further, have you got a workable build with not further changes?
I’m finding that the iOS qpa needs tweaking (at least)
Mike
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Tel: U
in Lobel
>
> Yes, I'm going to do some more testing on this today.
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> Jake Petroules - jake.petroules at petroules.com
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::atomic be preferred?
Cheers,
Mike
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