Re: [Development] QRhi - how to not clear depth/stencil buffer

2025-03-26 Thread Harald Vistnes
Never mind. I found the QRhiTextureRenderTarget::PreserveDepthStencilContents flag. Harald ons. 26. mars 2025 kl. 08:12 skrev Harald Vistnes : > Hi, > > I am developing a multi-pass rendering algorithm using QRhi. > > In the first pass I create one render target and a depth/stenc

[Development] QRhi - how to not clear depth/stencil buffer

2025-03-26 Thread Harald Vistnes
Hi, I am developing a multi-pass rendering algorithm using QRhi. In the first pass I create one render target and a depth/stencil buffer. In the second pass I create another render target, but I reuse the depth/stencil buffer from the first pass. However, the depth/stencil buffer is cleared when

Re: [Development] Shaders in QRhi

2024-12-22 Thread Harald Vistnes
via Development < development@qt-project.org>: > Hello, > > On 21/12/2024 09:18, Harald Vistnes wrote: > > > > I've seen some notes that geometry shaders are not supported in QRhi, > > but I don't know if that is outdated or not. Can geometry and > > tessel

[Development] Shaders in QRhi

2024-12-21 Thread Harald Vistnes
Hi, I've seen some notes that geometry shaders are not supported in QRhi, but I don't know if that is outdated or not. Can geometry and tessellation shaders be used with QRhi? Thanks, Harald -- Development mailing list Development@qt-project.org https://lists.qt-project.org/listinfo/development

Re: [Development] Removing Qt 3D from release configuration in dev branch

2024-04-07 Thread Harald Vistnes
Hi, For what it's worth, here is my feedback as a long time Qt3D user. I've been using Qt3D from the start when it was actively rewritten by Sean, Paul, Mike and others at KDAB. The promise then was that Qt3D would be the main 3D solution for Qt in the coming years. The API was nice, it was of cou

Re: [Development] Qt3D without Qml/QtQuick?

2017-08-01 Thread Harald Vistnes
Done. 2017-08-01 22:31 GMT+02:00 Thiago Macieira : > On terça-feira, 1 de agosto de 2017 13:21:45 PDT Harald Vistnes wrote: > > Thanks Thiago, > > > > that was it! I changed it .gitmodules to > > > > [submodule "qt3d"] > > depends = qtbase > &

Re: [Development] Qt3D without Qml/QtQuick?

2017-08-01 Thread Harald Vistnes
:00 Thiago Macieira : > On terça-feira, 1 de agosto de 2017 12:14:18 PDT Harald Vistnes wrote: > > I had a look in qt3d/src/src.pro, but there already was a > > qtHaveModule(quick) {} around the quick3d libs and I don't know where the > > dependency on qtdeclarative is set.

Re: [Development] Qt3D without Qml/QtQuick?

2017-08-01 Thread Harald Vistnes
ndency settings... Harald 2017-08-01 20:26 GMT+02:00 Sean Harmer : > Hi, > > On 01/08/2017 19:04, Harald Vistnes wrote: > >> Hi, >> >> is it possible to build the pure C++ subset of Qt3D (Qt3DCore, >> Qt3DRender, Qt3DExtras, Qt3DInput, Qt3DLogic) without Qml and QtQui

[Development] Qt3D without Qml/QtQuick?

2017-08-01 Thread Harald Vistnes
Hi, is it possible to build the pure C++ subset of Qt3D (Qt3DCore, Qt3DRender, Qt3DExtras, Qt3DInput, Qt3DLogic) without Qml and QtQuick? I tried to configure and build Qt with -skip qtdeclarative, but then Qt3D was skipped completely. After building Qt I tried building Qt3D manually by running q

[Development] Problems building qtwebkit in 5.9.1

2017-06-14 Thread Harald Vistnes
Hi, Has there been a change in the dependencies for qtwebkit in 5.9.1? I am not able to build it anymore. I am using these commands: ... perl init-repository --module-subset=all,-ignore,-qtwebkit-examples,-qtwebengine,-qtnetworkauth,-qtspeech,-qtandroidextras,-qtvirtualkeyboard,-qtcanvas3d,-qtda

Re: [Development] qtwebkit

2016-12-16 Thread Harald Vistnes
gt; > 16.12.2016, 13:25, "Harald Vistnes" : > > Silly me, I forgot to run qmake, just tried to run nmake/jom. It's > compiling now, hopefully without problems. > > > > Thanks for your help! > > > I you are using widgets API, consider trying QtWebK

Re: [Development] qtwebkit

2016-12-16 Thread Harald Vistnes
Silly me, I forgot to run qmake, just tried to run nmake/jom. It's compiling now, hopefully without problems. Thanks for your help! Harald 2016-12-16 10:14 GMT+01:00 Kai Koehne : > > -Original Message- > > From: Harald Vistnes [mailto:harald.vist...@gmail.com]

Re: [Development] qtwebkit

2016-12-16 Thread Harald Vistnes
ai.koehne=qt.io@qt- > > project.org] On Behalf Of Harald Vistnes > > Sent: Friday, December 16, 2016 9:55 AM > > To: development@qt-project.org > > Subject: [Development] qtwebkit > > > > Hi, > > > > is it still possible to build the qtwebkit module man

[Development] qtwebkit

2016-12-16 Thread Harald Vistnes
Hi, is it still possible to build the qtwebkit module manually in 5.8.0? I've tried fetching the sources from git, but qtwebkit is not built. I guess I have to change some build scripts since it is obsolete, but I am not sure what needs to be done. Here is what I did git clone git://code.qt.io/q

Re: [Development] Problems compiling QtWebEngine in 5.8.0 beta

2016-11-10 Thread Harald Vistnes
FYI, using a shorter folder name solved the problem. Thanks for your help. Harald 2016-11-10 10:58 GMT+01:00 Edward Welbourne : > > I've started a new build in a folder with a shorter name > > Good luck, > > Eddy. > ___ Development mailing lis

Re: [Development] Problems compiling QtWebEngine in 5.8.0 beta

2016-11-10 Thread Harald Vistnes
uld be 270 characters, which is longer than the 260 characters maximum. I've started a new build in a folder with a shorter name than D:\qt-everywhere-opensource-src-5.8.0-beta, so all paths should hopefully be less than 260 characters. Harald 2016-11-10 9:50 GMT+01:00 Edward Welbourne : &

[Development] Problems compiling QtWebEngine in 5.8.0 beta

2016-11-09 Thread Harald Vistnes
Hi, I'm having problems compiling 5.8.0 beta from source. It fails when making qtwebengine. D:\qt-everywhere-opensource-src-5.8.0-beta\qtwebengine\src\3rdparty\ninja\ninja.exe -C D:/qt-everywhere-opensource-src-5.8.0-beta/qtwebengine/src/core/Release_x64 ninja: Entering directory `D:/qt-everywh

[Development] [Qt3D] Render to FBO

2016-06-30 Thread Harald Vistnes
Hi, Are there any plans on getting offscreen rendering (render to FBO) into Qt3D for 5.8? This has been requested multiple times before, and Sean suggested to try a solution based on the Scene3DItem implementation. I tried this and made some progress. I just uploaded a small demo example to http

Re: [Development] Push to Gerrit

2016-06-26 Thread Harald Vistnes
program, > pageant. Run pageant and import/convert your ssh key and set this up in > your gerrit webui. > Cheers, > > Sean > > > On 25/06/2016 16:06, Harald Vistnes wrote: > > Hi, > > I'm trying to make my first ever contribution to Qt, but I am struggl

[Development] Push to Gerrit

2016-06-25 Thread Harald Vistnes
git push gerrit HEAD:refs/for/5.7 I get a popup messagebox: TortoiseGitPlink Fatal Error Disconnected: No supported authentication methods available (server sent: publickey) I'm on Windows. I assume the problem is related to the ssh keys. Any hints on how to continue would be welcome. Tha

[Development] Qt3D questions and wishes

2015-08-09 Thread Harald Vistnes
eshFunctor::operator()(). Is there a better way to handle this, to avoid all those copies of the data? 6. Polygon offset to handle z-fighting. 7. All examples in C++. In the tech preview, many of the examples were QML only. Thanks. I'm looking forward to see the progress in the next release! Best