Never mind. I found
the QRhiTextureRenderTarget::PreserveDepthStencilContents flag.
Harald
ons. 26. mars 2025 kl. 08:12 skrev Harald Vistnes :
> Hi,
>
> I am developing a multi-pass rendering algorithm using QRhi.
>
> In the first pass I create one render target and a depth/stenc
Hi,
I am developing a multi-pass rendering algorithm using QRhi.
In the first pass I create one render target and a depth/stencil buffer. In
the second pass I create another render target, but I reuse the
depth/stencil buffer from the first pass.
However, the depth/stencil buffer is cleared when
via Development <
development@qt-project.org>:
> Hello,
>
> On 21/12/2024 09:18, Harald Vistnes wrote:
> >
> > I've seen some notes that geometry shaders are not supported in QRhi,
> > but I don't know if that is outdated or not. Can geometry and
> > tessel
Hi,
I've seen some notes that geometry shaders are not supported in QRhi, but I
don't know if that is outdated or not. Can geometry and tessellation
shaders be used with QRhi?
Thanks,
Harald
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Hi,
For what it's worth, here is my feedback as a long time Qt3D user. I've
been using Qt3D from the start when it was actively rewritten by Sean,
Paul, Mike and others at KDAB. The promise then was that Qt3D would be the
main 3D solution for Qt in the coming years. The API was nice, it was of
cou
Done.
2017-08-01 22:31 GMT+02:00 Thiago Macieira :
> On terça-feira, 1 de agosto de 2017 13:21:45 PDT Harald Vistnes wrote:
> > Thanks Thiago,
> >
> > that was it! I changed it .gitmodules to
> >
> > [submodule "qt3d"]
> > depends = qtbase
> &
:00 Thiago Macieira :
> On terça-feira, 1 de agosto de 2017 12:14:18 PDT Harald Vistnes wrote:
> > I had a look in qt3d/src/src.pro, but there already was a
> > qtHaveModule(quick) {} around the quick3d libs and I don't know where the
> > dependency on qtdeclarative is set.
ndency settings...
Harald
2017-08-01 20:26 GMT+02:00 Sean Harmer :
> Hi,
>
> On 01/08/2017 19:04, Harald Vistnes wrote:
>
>> Hi,
>>
>> is it possible to build the pure C++ subset of Qt3D (Qt3DCore,
>> Qt3DRender, Qt3DExtras, Qt3DInput, Qt3DLogic) without Qml and QtQui
Hi,
is it possible to build the pure C++ subset of Qt3D (Qt3DCore, Qt3DRender,
Qt3DExtras, Qt3DInput, Qt3DLogic) without Qml and QtQuick? I tried to
configure and build Qt with -skip qtdeclarative, but then Qt3D was skipped
completely.
After building Qt I tried building Qt3D manually by running
q
Hi,
Has there been a change in the dependencies for qtwebkit in 5.9.1? I am not
able to build it anymore.
I am using these commands:
...
perl init-repository
--module-subset=all,-ignore,-qtwebkit-examples,-qtwebengine,-qtnetworkauth,-qtspeech,-qtandroidextras,-qtvirtualkeyboard,-qtcanvas3d,-qtda
gt;
> 16.12.2016, 13:25, "Harald Vistnes" :
> > Silly me, I forgot to run qmake, just tried to run nmake/jom. It's
> compiling now, hopefully without problems.
> >
> > Thanks for your help!
>
>
> I you are using widgets API, consider trying QtWebK
Silly me, I forgot to run qmake, just tried to run nmake/jom. It's
compiling now, hopefully without problems.
Thanks for your help!
Harald
2016-12-16 10:14 GMT+01:00 Kai Koehne :
> > -Original Message-
> > From: Harald Vistnes [mailto:harald.vist...@gmail.com]
ai.koehne=qt.io@qt-
> > project.org] On Behalf Of Harald Vistnes
> > Sent: Friday, December 16, 2016 9:55 AM
> > To: development@qt-project.org
> > Subject: [Development] qtwebkit
> >
> > Hi,
> >
> > is it still possible to build the qtwebkit module man
Hi,
is it still possible to build the qtwebkit module manually in 5.8.0? I've
tried fetching the sources from git, but qtwebkit is not built. I guess I
have to change some build scripts since it is obsolete, but I am not sure
what needs to be done.
Here is what I did
git clone git://code.qt.io/q
FYI, using a shorter folder name solved the problem.
Thanks for your help.
Harald
2016-11-10 10:58 GMT+01:00 Edward Welbourne :
> > I've started a new build in a folder with a shorter name
>
> Good luck,
>
> Eddy.
>
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Development mailing lis
uld be 270 characters, which is longer than the 260
characters maximum.
I've started a new build in a folder with a shorter name than
D:\qt-everywhere-opensource-src-5.8.0-beta,
so all paths should hopefully be less than 260 characters.
Harald
2016-11-10 9:50 GMT+01:00 Edward Welbourne :
&
Hi,
I'm having problems compiling 5.8.0 beta from source. It fails when making
qtwebengine.
D:\qt-everywhere-opensource-src-5.8.0-beta\qtwebengine\src\3rdparty\ninja\ninja.exe
-C
D:/qt-everywhere-opensource-src-5.8.0-beta/qtwebengine/src/core/Release_x64
ninja: Entering directory
`D:/qt-everywh
Hi,
Are there any plans on getting offscreen rendering (render to FBO) into
Qt3D for 5.8?
This has been requested multiple times before, and Sean suggested to try a
solution based on the Scene3DItem implementation.
I tried this and made some progress. I just uploaded a small demo example
to
http
program,
> pageant. Run pageant and import/convert your ssh key and set this up in
> your gerrit webui.
> Cheers,
>
> Sean
>
>
> On 25/06/2016 16:06, Harald Vistnes wrote:
>
> Hi,
>
> I'm trying to make my first ever contribution to Qt, but I am struggl
git push gerrit HEAD:refs/for/5.7
I get a popup messagebox:
TortoiseGitPlink Fatal Error
Disconnected: No supported authentication methods available (server sent:
publickey)
I'm on Windows. I assume the problem is related to the ssh keys.
Any hints on how to continue would be welcome.
Tha
eshFunctor::operator()(). Is there a
better way to handle this, to avoid all those copies of the data?
6. Polygon offset to handle z-fighting.
7. All examples in C++. In the tech preview, many of the examples were QML
only.
Thanks. I'm looking forward to see the progress in the next release!
Best
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