Re: [Development] Question about the licensing of the Protobuf-Module

2024-01-22 Thread Elias Steurer via Development
This was (sadly) a bug, see comments: https://bugreports.qt.io/browse/QTBUG-117783 Cheers 👋, Eli On 1/22/2024 10:29 AM, Frank Meerkötter wrote: I am looking for a clarification on the licensing of the Protobuf-Module. The code in https://code.qt.io/cgit/qt/qtgrpc.git/tree/src/protobuf has /

Re: [Development] Buddy group to help new contributors

2024-01-05 Thread Elias Steurer via Development
t let's go back to the discussion about why we need perl in the first place and why wikis are bad 😁 Cheers 👋, Eli On 1/5/2024 9:42 AM, Konrad Rosenbaum wrote: Hi, On 05/01/2024 08:21, Elias Steurer via Development wrote: > git for windows comes with perl Is this new? Because m

Re: [Development] Buddy group to help new contributors

2024-01-04 Thread Elias Steurer via Development
> git for windows comes with perl Is this new? Because my installation does not have it. I just checked, and the folder my env path points to only contains git.exe, git-gui.exe, and no Perl. I don't share your positive experience with Perl on Windows; see my earlier posts in this thread for de

Re: [Development] Request for early MOC support for C++20 Modules

2023-12-15 Thread Elias Steurer via Development
x27;s not a blocker for getting support for the "easy" parts in. Fabian ____________ Von: Development im Auftrag von Elias Steurer via Development Gesendet: Freitag, 15. Dezember 2023 14:36 An:development@qt-project.org Betreff: [Development] Request for early MOC s

[Development] Request for early MOC support for C++20 Modules

2023-12-15 Thread Elias Steurer via Development
Hi Devs, I'd like to ask about a possible roadmap update regarding C++20 modules support in moc. There was a discussion a while ago about C++20/23 support for Qt (https://lists.qt-project.org/pipermail/development/2023-May/043823.html), and I would like to know if there has been any internal

Re: [Development] Buddy group to help new contributors

2023-12-09 Thread Elias Steurer via Development
On 12/8/2023 11:55 PM, Volker Hilsheimer wrote: Hi Elias, Thanks for taking the time to share your input to this! See comments inline. On 8 Dec 2023, at 15:33, Elias Steurer via Development wrote: Hi Volker, Thanks for the update on the Qt Contributors Summit. It's great to hear abo

Re: [Development] Buddy group to help new contributors

2023-12-08 Thread Elias Steurer via Development
Hi Volker, Thanks for the update on the Qt Contributors Summit. It's great to hear about the initiatives to make the contribution process smoother, especially for newcomers. However, while setting up a Gerrit group for hand-holding new contributors is a step in the right direction, I believe

Re: [Development] Using qml.exe with a custom QML_ELEMENT plugin

2023-10-26 Thread Elias Steurer via Development
I launch the qml app with these arguments (via VSCode launch.json):     "args": ["-I", "C:\\Code\\cpp\\build_Hello_Debug","-f", "C:\\Code\\cpp\\qml-plugin-minimal\\Main.qml", ], * My example project contains a simple Main.qml. with my Hello QML_ELEMENT o "C:\Code\cpp\qml-plugin-m

Re: [Development] Using qml.exe with a custom QML_ELEMENT plugin

2023-10-26 Thread Elias Steurer via Development
I can confirm a simple:     for (const QString &importPath : parser.values(importOption)){     QByteArray path = qgetenv("PATH");     QByteArray newPath = importPath.toLocal8Bit() + ";";     newPath += path;     qputenv("PATH", newPath);     qDebug() << "Modified PATH:" << qge

Re: [Development] Using qml.exe with a custom QML_ELEMENT plugin

2023-10-25 Thread Elias Steurer via Development
Adding a command line option to add dll search paths via _wpuntenv_s(L"PATH", ...) or SetDLLDirectory(L"...") into qml.exe would also work, right? Am 25.10.2023 um 12:52 schrieb Ulf Hermann via Development: According to dependency scanner it depends on Qt6Qml.dll, Qt6Core.dll and World.dll. Al

Re: [Development] Using qml.exe with a custom QML_ELEMENT plugin

2023-10-25 Thread Elias Steurer via Development
Ahh I get it now, thanks for the help. I do can confirm it does work when putting the dlls into the qt folder. Thanks, Eli Am 25.10.2023 um 12:52 schrieb Ulf Hermann via Development: According to dependency scanner it depends on Qt6Qml.dll, Qt6Core.dll and World.dll. All of these should be ei

Re: [Development] Using qml.exe with a custom QML_ELEMENT plugin

2023-10-25 Thread Elias Steurer via Development
According to dependency scanner it depends on Qt6Qml.dll, Qt6Core.dll and World.dll. All of these should be either be available from Qt or from the additional import path I provided. Even when copying the dlls into the directory, I get the same error. PS C:\Qt\6.7.0\msvc2019_64\bin> .\qml.exe

[Development] Using qml.exe with a custom QML_ELEMENT plugin

2023-10-24 Thread Elias Steurer via Development
Hello devs, This is a minimal example of a QML_ELEMENT plugin that I want to load via qml.exe. I can compile my plugin and QtCreator does recognize and autocomplete it. This project is based on the "Building a reusable QML module" documentation. See my attached example project: * C:/Code/Cp

Re: [Development] Resurrecting QtGamepad

2023-10-22 Thread Elias Steurer via Development
Hi, +1. This would also be useful for new input devices like the Steam Deck or the Asus ROG Ally. Cheers Am 21.10.2023 um 17:02 schrieb Arno Rehn: Hey everyone, for a project of mine I need gamepad support. In the past, I've happily used QtGamepad, but this module has not been ported to Qt

Re: [Development] std::optional for Q_PROPERTY

2023-07-20 Thread Elias Steurer via Development
Hi, I would like to voice my support for this and even extend the idea: * std::expected would also be nice here, because it can tell you /what/ went wrong. Yes, I know it is C++23... * Support for smart pointers, see QTBUG-60136 . It is alread