Gianluca,
at least you may use general means of integration C++ functionality into
QML namesapce. More on that here:
http://qt-project.org/doc/qt-5/qtqml-cppintegration-topic.html
Regards,
Dmitrii.
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Andreas,
I have analyzed what you said and have adjusted my understanding on how it
works. Now I agree with you that current behaviour is correct. As part of
this change in my mind was ability to find a way to distinguish user
actions (map translation versus vertex dragging) in mousePressEvent()
h
Probably we may discuss it before make any unwanted bug reports...
Basically, I have the same problems described in the referenced topic from
URL. Specifically, I have a scene (tiles of geographic map) and an overlay
consisting of a polyline which should be editable via dragging its vertices.
By
Much like an author of the message on stackoverflow (
http://stackoverflow.com/questions/2175503/qgraphicsview-accepted-events)
I'd like to be able to conditionally execute custom logic depending on the
accepted flag of the mouse event after default implementation of
QGraphicsView::mouseMoveEvent()
Hi, all!
I am using QTreeView with QAbstractItemModel-inherited model which
internally uses QSqlTableModel. I have successfully added DnD support
regarding item re-parenting. Unfortunately, data is not copied to the
destination row.
QAbstractTableModel::dropMimeData() finally calls
QAbstractItemM
Read
"primary task that discoverd issued being discussed"
as
"primary task that discovered the issue under discussion"
Sorry, for mistakes.
2013/4/3 Dmitrii Volosnykh :
> Hi,
>
> first of all, I realize that Qt3D is a premature module and targeted
> for 5.2
Hi,
first of all, I realize that Qt3D is a premature module and targeted
for 5.2 release. Anyway, it is already a wealthy piece of work that
can be used for some cases.
The default settings regarding motion of camera are not suitable for
me (i.e. panning using mouse is way too slow).
Looking in
Hi, Gunnar.
At first glance scenegraph module and Qt3D have similar feature sets.
In what relations are they? As scenegraph depends on QtQuick and Qt3D
is the part of the former one I may guess that scenegraph depends
indirectly on Qt3D, but you mentioned that it now depends only on
QtCore and QtG