First of, it should be ensured future planes fit on the tarmac and that
people now how to fly these things. Major breakage are a huge pain.
Unavoidable minor breakage are painful enough, we always seem to
underestimate the cost of any stack change. The plane metaphor still holds.
You need to rebuil
Having stumbled upon this issue very recently, here are my 2 cents.
- Svg images should be devicePixelRatio aware without having to set a
source size
- Likewise, QQuickImageProvider should know about devicePixelRation,
without having to set a source size.
- I would absolutely love a
2015-03-18 11:00 GMT+01:00 Simon Hausmann :
> On Tuesday 17. March 2015 15.04.19 Corentin Jabot wrote:
> > Regarding QJSEngine, some things are unclear to me.
> >
> > Let's say I have a QObject-derived class. how do I create an instance of
> > that class from a
he scripts...
worrisome
I think QJSEngine should aim to be compatible with any script that worked
with QScriptEngine (provided the C++ code is modified accordingly)
Regards,
Corentin Jabot
2015-02-10 4:30 GMT+01:00 Thiago Macieira :
> On Monday 09 February 2015 22:52:34 Kevin Kofler wrote:
>
Looks like there are many different uses cases and point of views, we may
not reach an agreement.
I agree that the default settings should be as unified as possible, but, on
the other and, each platform
having different capabilities, it make sense to set the default behavior on
a platform-per-plat
I feel the urge to give my two cents on that.
At least on unix desktop platforms, I expect to get stderr output on the
console.
So, detecting its presence is certainly a good approach.
When there is no console, I probably don't care about the logs at all.
I *may* care about error/warning message
>2013/9/11 Olivier Goffart :
>> Alright guys, let's try to complete the feature. As I heard from sides
>> now that you want a key-value store, I'll do it that way.
>>
>> Feature list:
>> 1. Q_INFO is a new macro (which expands to nothing):
>>#define Q_INFO(key, value)
>
> Since we have Q_CLASSI
2013/3/12 Oswald Buddenhagen :
> somebody attempted this just a few days ago, but gave up when the scope
> of the undertaking became clear. i can't find the change now ...
https://codereview.qt-project.org/#change,48150
I indeed gave up, or at least I was trying to think of a good solution
for t
> Yes, very much like that, but updated to also support the Qt5 like way
> of connecting.
>> Yes, that could work. To make it truly optional though, the main
>> parallel function would have to be pre-bound by the programmer (e.g.
>> using https://codereview.qt-project.org/#change,45294), since the
2013/2/22 André Somers
> If only QFuture allowed you to connect... Unfortunately, it is not a
> QObject
Oh yeah, I almost forgot that bit. And somehow it looks like the core issue.
I wonder why by the way:
We could have something like QObject <- QFutureBase (with all
requiered signals/slots) <-
2013/2/22 Sze Howe Koh :
> Yes, that was my original plan. Someone complained that they couldn't
> bind a function + arguments to QtConcurrent::run() first, then run it
> at a later time. This approach gives them the opportunity to start it
> whenever they want.
The problem is QtConcurrent does 2
Hi. I'm the one Olivier mentioned :p
I didn't have time to pursue further the work I started, but I intend
to, someday.
The plan, as suggested by thiago was to have a QThread::run(functor)
method acting exactly like QtConcurrent::run, but using a new QThead.
A similar QThreadPool::run function wo
d some in QFile and other QIODevice in a consistent
manner.
I don't think much more can be done to ease the mix of different
sockets type before 6.0.
2012/11/9 d3fault :
> On 11/8/12, Corentin Jabot wrote:
>> so one could do
>> QLocalSocket socket("foo_pipe&qu
I agree with d3fault/oswald.
Adding some setters/properties for the connection parameters of
QLocalSocket/QAbstractSocket and a generic "connect" method would make
the api somehow more usable.
Maybe a connectToHost() method - connectToPeer may be a little less generic.
QLocalSocket and QAbstractS
2012/11/7 Thiago Macieira :
> On quarta-feira, 7 de novembro de 2012 00.07.41, Corentin Jabot wrote:
>> The following seems like a good subset of the QAbstractSocket
>> interfaces that also makes sense for QLocalSocket
>
> I don't want you to list functions that are commo
The following seems like a good subset of the QAbstractSocket
interfaces that also makes sense for QLocalSocket
void abort ()
void disconnectFromHost ()
SocketError error () const
bool flush ()
bool isValid () const
qint64 readBufferSize () const
void setReadBufferSize ( qint64 size )
bool setSock
,
Corentin Jabot
2012/7/10 Stephen Chu
> On 7/10/12 9:28 AM, eike.zil...@nokia.com wrote:
> >
> > On 10 Jul 2012, at 15:19, ext Stephen Chu wrote:
> >
> >> On 7/10/12 5:41 AM, Stephen Kelly wrote:
> >>> On Monday, July 09, 2012 18:11:30 Stephen
I do not want participate to some not constructive discussion
Still,
Last time I checked ( a month ago), each module that provide a QML plugin
had to be build against QML. (system, multimedia kit, etc)
So you can not build Qt without building QML ( and QML it self depends
on several modules)
I t
So, There is the patch.
* First, checkout and build ANGLE as explain here
http://code.google.com/p/angleproject/wiki/DevSetup ( require directx sdk &
visual studio )
* Then, edit qtbase/mkspecs/features/win32/opengl.prf and change the
include and library path of angle ( or just build angle in C:\
Hi.
It just happen I worked on the ANGLE integration few weeks ago.
ANGLE offer an OpenGL-ES 2.0 api on top of DirectX 9.
I manage to get Qt compiling with ANGLE and some (one actually)
examples are working.
But, for the the others example, I just got a black surface or crashes.
Sadly, I do not h
rked on a small ugly change about this issue
https://codereview.qt-project.org/#change,25373 , just to see what
would need to be done.
Sincerely,
Corentin Jabot.
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al socket - but perhaps
the other way around would have made more sens
The change should be both binary and source compatible.
Also, as it my first contribution to Qt I'm not so sure about the naming rules
Corentin Jabot.
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de, I'm willing to work on a patch.
Like it seems a little late for 5.0, it could be add in 5.1.
What do you think ?
Corentin Jabot,
Software Developer at Ankama, France.
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