Re: [Development] Resurrecting QtGamepad

2025-05-12 Thread Andy Nichols via Development
Hi Arno, Indeed if you pull the latest from qt/qtgamepad from gerrit (dev) it should work with 6.10 (dev). Also I guess technically it still would be possible to have it officially in 6.10+, but the module freeze is on Friday of this week if the wiki is up to date. I’m also not entirely sure

Re: [Development] Resurrecting QtGamepad

2025-05-12 Thread Andy Nichols via Development
I’m a bit confused about what’s being proposed/discussed here. We did revive QtGamepad, in so far as we integrated the changes I proposed a couple of years ago. That includes a module for recreating 95% of the same API that was in QtGamepad in Qt 5.x, as well as many additional features that h

Re: [Development] Resurrecting QtGamepad

2023-10-22 Thread Andy Nichols via Development
Hi Arno, I suppose I was the one who previously stated I wanted to rearchitect QtGamepad before making it part of Qt 6. The main issue was that it was very focused on gamepads (like the XBox Controller) and did not easily map to other exotic input devices. I wanted to redesign it to where the