Hi Arno,
Indeed if you pull the latest from qt/qtgamepad from gerrit (dev) it should
work with 6.10 (dev). Also I guess technically it still would be possible to
have it officially in 6.10+, but the module freeze is on Friday of this week if
the wiki is up to date. I’m also not entirely sure
I’m a bit confused about what’s being proposed/discussed here. We did revive
QtGamepad, in so far as we integrated the changes I proposed a couple of years
ago. That includes a module for recreating 95% of the same API that was in
QtGamepad in Qt 5.x, as well as many additional features that h
Hi Arno,
I suppose I was the one who previously stated I wanted to rearchitect QtGamepad
before making it part of Qt 6. The main issue was that it was very focused on
gamepads (like the XBox Controller) and did not easily map to other exotic
input devices. I wanted to redesign it to where the