Hi,
we are currently having problems with our Jira license on bugreports.qt.io. The
most notable problem is that it is not possible to create new issues. Users can
still log in and work on (comment/transition/assign, etc.) existing issues. We
are working with Atlassian to rectify the situation.
+1
I strongly support this nomination. Teea brings valuable expertise, knowledge,
and dedication to the Qt Project.
/Mats
From: Paul Wicking
Sent: Tuesday, May 6, 2025 1:47 PM
To: Riitta-Leena Miettinen
Cc: development@qt-project.org ; Teea Põldsam
; Mats Hon
Hi,
Keeping it hidden will not help to find out how many users has or if its
design/architecture is solid ;-).
Most of the people that are looking for Qt6 gamepad will use qtgamepadlegacy.
Regarding if it should be part of main Qt6 modules, I think if we can easily
integrate it using CMake's Fe
There are several reasons we didn’t include QtGamepad in Qt 6 so far:
- does it have enough users to justify the work to keep it alive?
- is the design/architecture up to modern Qt 6 standards?
- are there things we want to do to support a broader use case?
- does anyone want to maintain it?
I ha
Hi Arno,
Indeed if you pull the latest from qt/qtgamepad from gerrit (dev) it should
work with 6.10 (dev). Also I guess technically it still would be possible to
have it officially in 6.10+, but the module freeze is on Friday of this week if
the wiki is up to date. I’m also not entirely sure
Hi,
Where is this new resurrected QtGamepad?
Cheers,
BogDan.
În ziua de luni, 12 mai 2025, la 13:19:18 Ora de vară a Europei de Est, Andy
Nichols via Development a scris:
> I’m a bit confused about what’s being proposed/discussed here. We did
> revive QtGamepad, in so far as we integrated the
Volker Hilsheimer via Development wrote:
> I suspect that “Adaptor” will be a good term to use for such a class.
Is this not more commonly spelled "Adapter"?
Kevin Kofler
--
Development mailing list
Development@qt-project.org
https://lists.qt-project.org/listinfo/development
Hi Andy,
On 12.05.2025 12:19, Andy Nichols wrote:
I’m a bit confused about what’s being proposed/discussed here. We did
revive QtGamepad, in so far as we integrated the changes I proposed a
couple of years ago. That includes a module for recreating 95% of the
same API that was in QtGamepad i
I’m a bit confused about what’s being proposed/discussed here. We did revive
QtGamepad, in so far as we integrated the changes I proposed a couple of years
ago. That includes a module for recreating 95% of the same API that was in
QtGamepad in Qt 5.x, as well as many additional features that h
> On 12 May 2025, at 10:41, Giuseppe D'Angelo wrote:
>
> On 12/05/2025 09:53, Volker Hilsheimer wrote:
>> Would a simple
>> QRangeItemModel
>> be clear enough? The “Based” doesn’t seem to add a lot of clarity.
>
> It does what it says, though. But before discussing this further...
>
>
>> Als
On Mon, 12 May 2025 at 10:32, Arno Rehn wrote:
>
> On 07.05.2025 21:38, Liang Qi wrote:
> > On Wed, 1 Nov 2023 at 10:40, Oswald Buddenhagen
> > wrote:
> >> On Tue, Oct 31, 2023 at 10:33:27PM +0100, Arno Rehn wrote:
> >>> On 24.10.23 21:12, Arno Rehn wrote:
> On 22.10.23 20:57, Andy Nichols w
> On 12 May 2025, at 10:31, Arno Rehn wrote:
>
> On 07.05.2025 21:38, Liang Qi wrote:
>>
>> +1 for pushing qtgamepadlegacy to 6.x-legacy-api, and it will get
>> broader exposure. Arno, thanks for your effort.
>
> Cool, so just a new branch 6.x-legacy-api? Should the "x" follow Qt's minor
> r
On 12/05/2025 09:53, Volker Hilsheimer wrote:
Would a simple
QRangeItemModel
be clear enough? The “Based” doesn’t seem to add a lot of clarity.
It does what it says, though. But before discussing this further...
Also, as discussed at Qt CS (and mentioned in the last point of the notes
ath
Il 09/05/25 17:26, Edward Welbourne ha scritto:
>> The only issue I have is with the name.
> QRangeAdaptorItemModel ?
> Just reading your words back at you ...
Giuseppe D'Angelo (Saturday, May 10, 2025 11:37) replied
> Well, maybe the authors of the class wanted to defend their naming
> choice.
On 07.05.2025 21:38, Liang Qi wrote:
On Wed, 1 Nov 2023 at 10:40, Oswald Buddenhagen
wrote:
On Tue, Oct 31, 2023 at 10:33:27PM +0100, Arno Rehn wrote:
On 24.10.23 21:12, Arno Rehn wrote:
On 22.10.23 20:57, Andy Nichols wrote:
Ideally if QtGamepad is reintroduced in Qt6 it would be with some
On 2025-05-09, Sune Vuorela wrote:
> It looks like it is built on a range or a collection/container of
> tuples or something like that
I just digged in my personal archives and found from 2016
| class TemplatedMagicModel : public QAbstractTableModel
I'm definitely not saying I'm good at naming
> On 10 May 2025, at 11:37, Giuseppe D'Angelo via Development
> wrote:
>
> Il 09/05/25 17:26, Edward Welbourne ha scritto:
>>> The only issue I have is with the name.
>> QRangeAdaptorItemModel ?
>> Just reading your words back at you ...
>
> Well, maybe the authors of the class wanted to defend
17 matches
Mail list logo