Re: [Development] QSGText: Why round glyph position like this?

2023-09-06 Thread Eskil Abrahamsen Blomfeldt via Development
Hi! Just removing the pixel snapping from the vertex shader should definitely cause regressions, yes. I'm not totally clear on what the problem is on your end, so maybe it is more efficient if you file a bug report for this with some screenshots and descriptions of what you mean? Eskil Abrah

Re: [Development] New assign() Functionality Added to Qt Containers

2023-09-06 Thread Dennis Oberst via Development
It's just a placeholder for various function parameters. I used to use (...) but switched to (~) in favor of not being an ambiguity with fold expressions in c++. Dennis Oberst Software Engineer The Qt Company GmbH Erich-Thilo-Str. 10 12489 Berlin, Germany dennis.obe...@

Re: [Development] New assign() Functionality Added to Qt Containers

2023-09-06 Thread Shawn Rutledge via Development
Sounds efficient. What is the meaning of the tilde the way you are using it here in operator=(~) ? > On 6 Sep 2023, at 11:30, Dennis Oberst via Development > wrote: > > Hello everyone, > > I would like to inform you that we've added assign(~) functionality to the > following > Qt containers:

[Development] New assign() Functionality Added to Qt Containers

2023-09-06 Thread Dennis Oberst via Development
Hello everyone, I would like to inform you that we've added assign(~) functionality to the following Qt containers: QVarLengthArray, QList, QByteArray, and QString. It is now incorporated into certain non-sharing operator=(~) implementations. As a quick heads up: assign() offers a convenie