Hi!
Just removing the pixel snapping from the vertex shader should definitely cause
regressions, yes.
I'm not totally clear on what the problem is on your end, so maybe it is more
efficient if you file a bug report for this with some screenshots and
descriptions of what you mean?
Eskil Abrah
It's just a placeholder for various function parameters. I used to use (...)
but switched to (~) in favor of not being an ambiguity with fold expressions in
c++.
Dennis Oberst
Software Engineer
The Qt Company GmbH
Erich-Thilo-Str. 10
12489 Berlin, Germany
dennis.obe...@
Sounds efficient.
What is the meaning of the tilde the way you are using it here in operator=(~) ?
> On 6 Sep 2023, at 11:30, Dennis Oberst via Development
> wrote:
>
> Hello everyone,
>
> I would like to inform you that we've added assign(~) functionality to the
> following
> Qt containers:
Hello everyone,
I would like to inform you that we've added assign(~) functionality to the
following
Qt containers:
QVarLengthArray, QList, QByteArray, and QString.
It is now incorporated into certain non-sharing operator=(~) implementations.
As a quick heads up: assign() offers a convenie