[Development] Stepping down as Windows platform co-maintainer
Hi, I'm stepping down as Qt's Windows platform co-maintainer. I have been working for The Qt Company since 2017 and have shared Qt's Windows platform maintainership with Oliver Wolff since June 2021. It seems to be the right choice, as I'm leaving the company and do not plan to do Qt-related de
[Development] [Announce] Qt Creator 9 Beta2 released
2022-10-26
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We are happy to announce the release of Qt Creator 9 Beta2! https://www.qt.io/blog/qt-creator-9-beta2-released ___ Announce mailing list annou...@qt-project.org https://lists.qt-project.org/listinfo/announce __
Re: [Development] Does QSGPlainTexture needs call setHasAlphaChannel on Vulkan renderer?
Hi, If the texture does not have alpha, that means we can do disable blending, do front-to-back sorting to minimize overdraw, and use depth-buffer checks to preserve stacking. So in the case where you know there is no alpha, this is an optimization. If you do not know whether or not there is an
[Development] Does QSGPlainTexture needs call setHasAlphaChannel on Vulkan renderer?
Hi, I am working for wlroots with Qt. In this https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3538#note_1604273 patch, I am exporting some interfaces in wlroots for vulkan, and using it with QtQuick, I want to get the has_alpha value of texture, but Simon Ser thinks we shouldn'