On Tuesday, 19 July 2022 23:03:15 PDT Ulf Hermann wrote:
> We don't only use signals and slots in QML. We can also invoke methods
> directly using QMetaObject::invokeMethod() and friends. And we call
> property write accessors. Being able to encode references and rvalue
> references in QMetaType co
On Wednesday, 20 July 2022 11:29:57 PDT Mattie Nejati wrote:
> I’m Mattie, a Ph.D. student at the University of Waterloo and I’ve been
> studying the code review process of build files in Qt. For example, I’ve
> found that changes to build files are 2 to 4 times less likely to be
> discussed during
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Best,
Mattie
From: Development on behalf of Mattie
Nejati
Sent: Wednesday, July 20, 2022 2:29 PM
To: development@qt-project.org
Subject: [Development] Code Review of Build File Changes
Hi Developers,
I’m Mattie, a Ph.D. student at the University of Waterloo and I’ve been
studying the code review process of build files in Qt. For example, I’ve found
that changes to build files are 2 to 4 times less likely to be discussed during
code review than changes to source code or test
Ok as far as I can see, this does not have anything to do with image
transformations as such. Using the same transform to to map just a
QRect/QRectF shows the same issue.
As I understand it, the issue here is that when doing perspective
transformation calculations, one needs to know how far
Hi all,
TL;DR: there's a new [[Deprecation]] wiki page, please review.
We noticed recently that some APIs had been wrapped in #if-ery on
QT_DEPRECATED_SINCE(major, minor) without having QT_DEPRECATED or one of
the QT_DEPRECATED_VERSION* macros prepended to the actual declarations
within that #if-
We are happy to announce the release of Qt Creator 8!
https://www.qt.io/blog/qt-creator-8-released
--
Eike Ziller
Principal Software Engineer
The Qt Company GmbH
Erich-Thilo-Straße 10
D-12489 Berlin
eike.zil...@qt.io
http://qt.io
Geschäftsführer: Mika Pälsi,
Juha Varelius, Jouni Lintunen
Sitz d
The software backend and opengl backend have same as bug, so I think the bug is
not related to scene graphics backend. I conjecture this bug is related to
QQuickRotation::applyTo, It's use the QMatrix4x4::projectedRotate, In
elsewhere, this QMatrix4x4 will be converted to a QTransform, so I star
On Mittwoch, 20. Juli 2022 10:43:36 CEST JiDe Zhang wrote:
> I trying fix https://bugreports.qt.io/browse/QTBUG-75954, I think the
> problem is related to it.
Interesting. Might be worth checking out if it acts differently between
different scenegraph backends. RHI OpenGL vs Software for instance
I trying fix https://bugreports.qt.io/browse/QTBUG-75954, I think the problem
is related to it.
From: Allan Sandfeld Jensen
Sent: Wednesday, July 20, 2022 16:32
To: development@qt-project.org
Cc: JiDe Zhang
Subject: Re: [Development] What is the correct way to u
On Mittwoch, 20. Juli 2022 07:48:47 CEST JiDe Zhang wrote:
> I want to rotate the image to 45 degrees by Y axis, what should I do?
>
Why rotate it around the Y axis? Would that just be a squeezing scale
transform? 45 degrees would be scaling to cos(45) of the width. Are you sure
you don't want t
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