On Monday, 3 September 2018 09:19:31 PDT Uwe Rathmann wrote:
> Almost everything is better than to continue forever with a graphic
> pipeline, that is not even competitive with the one that had been sorted
> out in 2010.
Your criteria for "competitive" are different than the maintainers'. You're
On Mon, 03 Sep 2018 16:38:51 +0200, Simon Hausmann wrote:
> ... it's not necessarily a
> good overall investment of time when the scene graph provides a better
> opportunity to get closer to the theoretical maximum of performance - by
> design.
In German we have the phrase: "Besser ein Spatz in d
Am 02.09.18 um 20:01 schrieb Thiago Macieira:
On Sunday, 2 September 2018 06:05:57 PDT Uwe Rathmann wrote:
Thiago argues, that a QPainter based render engine results in performance
bottlenecks. But if it is possible to have significantly better results
with QNanoPainter then there is no concep
Am 31.08.18 um 11:56 schrieb Tor Arne Vestbø:
I think Simon’s reasoning in the review that spurred this discussion summarises
it nicely:
On 31 Aug 2018, at 10:24, Simon Hausmann (Code Review)
wrote:
Simon Hausmann has posted comments on this change.
Change subject: Convert QQEventPoint an
Gentle ping as I got no answers before.
Hi everyone,
While trying to submit a patch to fix QStringListModel::setItemData
https://codereview.qt-project.org/235730 we opened a much larger discussion on
QAbstractItemModel,
+1 from me as well.
It is good to mark it deprecated to give the right message for our users.
Yours,
Tuukka
From: Development on
behalf of Lars Knoll
Date: Monday, 3 September 2018 at 10.14
To: Pasi Keränen
Cc: Qt development mailing list
Subject: Re: [Development] Depreca
Hi,
Are you sure that the backend is loaded properly? Check
QOpcUaProvider::availableBackends() and/or whether the client creation causes
any issues.
Furthermore, I assume you have been using the documentation from Open62541
itself? The default build generates a shared library, which needs to b
+1 from my side.
Cheers,
Lars
On 31 Aug 2018, at 12:23, Pasi Keränen
mailto:pasi.kera...@qt.io>> wrote:
We’ve maintained the Canvas3D (a WebGL like API for Qt Quick JavaScript) module
with very minimal effort, but when we look at our future it seems clear we need
to start supporting multiple