On Sunday, 2 September 2018 06:05:57 PDT Uwe Rathmann wrote:
> Thiago argues, that a QPainter based render engine results in performance
> bottlenecks. But if it is possible to have significantly better results
> with QNanoPainter then there is no conceptual problem and Qt development
> could impro
> For this kind of work I'd recoment QNanoPainter, it's another Qt paint engine
> built on top of modern openGL,
> very efficient for what you want (polylines) :
> https://github.com/QUItCoding/qnanopainter
Interesting, the demo works out of the box and is impressive.
Philippe
__
On Sunday, 2 September 2018 05:42:47 PDT Uwe Rathmann wrote:
> And why should Denis use Qt at all if he is supposed to break down basic
> primitives to pure OpenGL himself ?
He uses Qt for everything else, like mapping windows from the windowing
system, input event management, etc. Also, note I s
Hello,
I'm on a stuck with a problem and some help will be appreciated it.
I've installed open62541 following this tutorial (Building On Windows –
Mingw32) and seems like everything are ok, but when I try to connect my own
client with a demo opcua server the QOpcUaClient::ClientState(Connecting)
is
On Thu, 30 Aug 2018 07:50:41 -0700, Thiago Macieira wrote:
>> From my experience with the QSkinny project I'm tempted to say that it
>> would even be possible to implement the Qt/Widgets API on top of
>> Qt/Quick core.
>
> So long as you ditch the paint event for most of the classes, leaving
> th
On Sun, 02 Sep 2018 14:48:37 +0200, Jean-Michaël Celerier wrote:
> For this kind of work I'd recoment QNanoPainter, ...
I also gave this hint to Denis - without having any experience with it
myself. When I have more time I will check if its is possible for Qwt to
benefit from this backend.
Do
For this kind of work I'd recoment QNanoPainter, it's another Qt paint
engine built on top of modern openGL, very efficient for what you want
(polylines) :
https://github.com/QUItCoding/qnanopainter
Best,
---
Jean-Michaël Celerier
http://www.jcelerier.name
On Sun, Sep 2, 2018 at 2:45 PM Uwe
On Thu, 30 Aug 2018 15:47:34 -0700, Thiago Macieira wrote:
> You can always just use QPainter on a QPixmap and paint that pixmap on
> your QSGPaintedItem. It won't be particularly fast, but it will work and
> do what you asked.
After some conversation with Denis: the use case of this thread is a
Wow, now it does work with following config:
[code]
Host codereview.qt-project.org
Port 29418
User
Ciphers +aes256-cbc
ProxyCommand socat STDIO SOCKS4A:127.0.0.1:%h:%p,socksport=9050
[/code]
Many thanks to all for help! :)
Denis
вс, 2 сент. 2018 г. в 13:18, Denis Shienkov :
>
Hi Andre,
> Please note that you can always use git and Gerrit with HTTPS, the
HTTPS password is in your personal settings page in Gerrit. I've already
used that in environments where SSH was blocked.
But the HTTPS access also is blocked for me(us), the
https://codereview.qt-project.org/ si
Hi Denis and Konstantin,
I've run into problems on Debian testing recently and it appears to have
been the same problem as you're having. Perhaps you could try something
like this:
GIT_SSH_COMMAND="ssh -c aes256-cbc"
Looks like https://bugreports.qt.io/browse/QTQAINFRA-1530
It's been a m
Hi Denis,
On Sun, Sep 2, 2018 at 9:34 AM, Denis Shienkov
wrote:
>
> Could someone help me please?
>
I've run into problems on Debian testing recently and it appears to have
been the same problem as you're having. Perhaps you could try something
like this:
GIT_SSH_COMMAND="ssh -c aes256-cbc"
I
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