Re: [Development] Orphan modules

2018-08-30 Thread Lars Knoll
On 31 Aug 2018, at 02:06, Chris Adams mailto:chris.ad...@qinetic.com.au>> wrote: Hi Eddy, I'm willing to be listed as the maintainer of QtFeedback for now. If it ever gets more development attention and released as a supported module then someone with more time to give should probably take ove

Re: [Development] Orphan modules

2018-08-30 Thread Chris Adams
Hi Eddy, I'm willing to be listed as the maintainer of QtFeedback for now. If it ever gets more development attention and released as a supported module then someone with more time to give should probably take over, but until then I'm more than happy to review any changes people might contribute

Re: [Development] iMX6 EGLGS 2D (QtWidgets) painting acceleration

2018-08-30 Thread Thiago Macieira
On Thursday, 30 August 2018 08:46:32 PDT Uwe Rathmann wrote: > On Thu, 30 Aug 2018 07:50:41 -0700, Thiago Macieira wrote: > > The result of (b) is a retained-mode scene graph. It's in the QtQuick > > library. > > I know, but now we have Qt 5.11 and it is fair to review this result: > > the API of

Re: [Development] Submitting Qt to oss-fuzz

2018-08-30 Thread Albert Astals Cid via Development
El dijous, 30 d’agost de 2018, a les 20:42:11 CEST, Albert Astals Cid via Development va escriure: > Unfortunately I have not been able to compile with the memory sanitizer > enabled yet. Done :) https://github.com/albert-astals-cid-kdab/oss-fuzz/commit/b4f28e7dc5e4b936166cda1be36c3bde6b62c53d

Re: [Development] Submitting Qt to oss-fuzz

2018-08-30 Thread Albert Astals Cid via Development
El dijous, 30 d’agost de 2018, a les 8:59:40 CEST, André Pönitz va escriure: > On Thu, Aug 30, 2018 at 08:42:11PM +0200, Albert Astals Cid via > > Development wrote: > > I made a local test run of the undefined sanitizer and it found > > https://paste.kde.org/prkox41mx in a few seconds, so "it wor

Re: [Development] Submitting Qt to oss-fuzz

2018-08-30 Thread Lars Knoll
Hi Albert, Nice! Robert has been working on exactly the same thing lately. I think it would be good if you guys coordinated the effort :) It would be ideal, if we could somehow get those mails forwarded to the security mailing list. I wonder whether we could do that with a special mail account

Re: [Development] Submitting Qt to oss-fuzz

2018-08-30 Thread André Pönitz
On Thu, Aug 30, 2018 at 08:42:11PM +0200, Albert Astals Cid via Development wrote: > I made a local test run of the undefined sanitizer and it found > https://paste.kde.org/prkox41mx in a few seconds, so "it works" > > If you want to test it locally you can do python infra/helper.py > build_fuzzer

[Development] Submitting Qt to oss-fuzz

2018-08-30 Thread Albert Astals Cid via Development
oss-fuzz is an online fuzzing service run by Google. They test daily the code base and run fuzzying over it, maintaining a list of open and closed bugs. As example you can see one of the poppler issues i fixed at https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=9382 Everything is don

Re: [Development] iMX6 EGLGS 2D (QtWidgets) painting acceleration

2018-08-30 Thread Uwe Rathmann
On Thu, 30 Aug 2018 07:50:41 -0700, Thiago Macieira wrote: > The result of (b) is a retained-mode scene graph. It's in the QtQuick > library. I know, but now we have Qt 5.11 and it is fair to review this result: the API of the scene graph - as it is today - is so far from offering a comparable

Re: [Development] Closing issues automatically with new keyword

2018-08-30 Thread Frederik Gladhorn
On onsdag 29. august 2018 20.17.52 CEST Robert Löhning wrote: > Am 22.08.2018 um 10:53 schrieb Frederik Gladhorn: > > Quick status update from my side: > > I have the script running against a test installation of JIRA. It seems to > > work, there are some small issues to be worked out still. > > >

Re: [Development] iMX6 EGLGS 2D (QtWidgets) painting acceleration

2018-08-30 Thread Thiago Macieira
On Thursday, 30 August 2018 06:09:22 PDT Uwe Rathmann wrote: > Furthermore nobody seems to be interested in working on the OpenGL paint > engine That paint engine was always experimental and the experiment concluded. There were two important conclusions: a) retrofitting paint events on top of Op

Re: [Development] iMX6 EGLGS 2D (QtWidgets) painting acceleration

2018-08-30 Thread Uwe Rathmann
On Thu, 30 Aug 2018 14:26:34 +0300, Denis Shienkov wrote: > Yeah, seems that Qt5 && X11 && 'xcb' backend with the Qwt 6.2 and > QwtPlotOpenGLCanvas does help a bit. The iMX6 CPU usage now is ~50% > (instead of previous 100%). A small correction for others reading this: trunk is Qwt 6.3. The main

[Development] Orphan modules

2018-08-30 Thread Edward Welbourne
I notice, as part of seeking folk to look at API reviews, that we have several modules with no Maintainer: qtandroidextras, qtgraphicaleffects, qtmacextras, qtquick1, qtquickcontrols, qtsvg, qtwinextras and (the one that brought this to my attention) qtxmlpatterns, according to [0]. * [0] https://

Re: [Development] iMX6 EGLGS 2D (QtWidgets) painting acceleration

2018-08-30 Thread Uwe Rathmann
On Thu, 30 Aug 2018 14:26:34 +0300, Denis Shienkov wrote: > Yeah, seems that Qt5 && X11 && 'xcb' backend with the Qwt 6.2 and > QwtPlotOpenGLCanvas does help a bit. The iMX6 CPU usage now is ~50% > (instead of previous 100%). I have been attending one of the Qt roadshows last year in Munich. One

Re: [Development] iMX6 EGLGS 2D (QtWidgets) painting acceleration

2018-08-30 Thread Denis Shienkov
Hi Uwe, many thanks for your help! :) Yeah, seems that Qt5 && X11 && 'xcb' backend with the Qwt 6.2 and QwtPlotOpenGLCanvas does help a bit. The iMX6 CPU usage now is ~50% (instead of previous 100%). PS: But compilation for latest Qwt version from trunk r2921 fails, please look on this my post:

Re: [Development] Closing issues automatically with new keyword

2018-08-30 Thread Shawn Rutledge
> On 29 Aug 2018, at 20:17, Robert Löhning wrote: > > Am 22.08.2018 um 10:53 schrieb Frederik Gladhorn: >> Quick status update from my side: >> I have the script running against a test installation of JIRA. It seems to >> work, there are some small issues to be worked out still. >> >> - Qt Cre

Re: [Development] iMX6 EGLGS 2D (QtWidgets) painting acceleration

2018-08-30 Thread Uwe Rathmann
On Wed, 29 Aug 2018 16:43:40 +0300, Denis Shienkov wrote: > So, there are no way to improve an acceleration and to minimize the CPU > loading? It depends on the requirements of your application, but when it comes to oscilloscope alike widgets your best choice is Qt4/X11. The X11 paint engine is