Hi,
> journalRec = SetWindowsHookEx(WH_JOURNALRECORD,
(HOOKPROC)qJournalRecordProc, GetModuleHandle(0), 0);
> Since this clearly a hack that was obviously needed to make mouse
grabbing working, I would very much like to know why it was done in this
way and what was the original problem.
Phil Bouchard wrote:
> And I put Qt on top of the list because you already have all the
> necessary layers to jump start to the next level.
What I meant by that is Qt could create the ultimate “holodeck” with a
mixture of:
- Virtual reality headsets
- WebAssembly
- Qt / QML supporting 3D effects
Hi
We are right in the middle of redeploying all the hosts currently. So ATM
capacity is down by 50%, but I won't bring it down from that before we get
updated hardware online.
However, due to problems left and right (as usual), the deployment back takes
time. With so much going on, I really d
Hi all,
I am writing a QML application making use of Qt3D for the rendering of 3D
objects.
In my scene I want to display a stream of QImages, therefore I subclassed
Qt3DRender::QPaintedTextureImage to paint the QImage on the texture every time
the image changes.
I added this texture to a Pla
> Sent: Wednesday, April 25, 2018 at 3:54 PM
> From: "Konstantin Tokarev"
> To: d3fault , "development@qt-project.org"
>
> Subject: Re: [Development] Why waste energy supporting Python?
>
>
>
> 25.04.2018, 04:42, "d3fault" :
> > Supporting Python first class dilutes Qt, please don't. What's ne
Coin is back in operation and the storage should be fixed, now.
Please check your staged commits.
-Original Message-
From: Aapo Keskimölö
Sent: torstai 26. huhtikuuta 2018 9.28
To: 'development@qt-project.org'
Subject: Coin maintenance notification
The Coin service will go down until w