Re: [Development] QRandomGenerator and boot times

2017-09-15 Thread Giuseppe D'Angelo
On 15/09/17 16:21, Thiago Macieira wrote: > Anyway, I've read the entire Python thread to figure out what their > conclusion > was. Turns out, after spending hours reading everything, the bug ends without > a conclusion. It must have been concluded, but it's not recorded in the bug > report! h

Re: [Development] QRandomGenerator and boot times

2017-09-15 Thread Thiago Macieira
On Friday, 15 September 2017 00:31:36 PDT Sami Nurmenniemi wrote: > I think we'll just have to accept blocking for the devices without > hwrng. I don't know if we really support any such devices. If we do and > boot time is essential for those, we'll have to figure out some way > (probably saving e

[Development] Qt3d QShaderData for per entity

2017-09-15 Thread Richard Steffen
Hi folks, I try to write special 3D viewer in C++ for geomtry data. For testing purpose, I create hundreds of simple cube entities. I wrote my own shader and create a new shared material to all of the cube entities. The Effect of the material contains already two general parameters that I can

Re: [Development] Qt Coding style and C++11

2017-09-15 Thread Kevin Funk
On Friday, 15 September 2017 06:42:34 CEST André Hartmann wrote: > Hi, since a while C++11 is allowed in Qt and there is ongoing effort > porting e.g. examples to the new possibilities. Slightly OT but I hope still useful: I'm out of the loop how you are doing these code transformations, but refa

Re: [Development] QRandomGenerator and boot times

2017-09-15 Thread Sami Nurmenniemi
On 14.09.2017 20:02, Thiago Macieira wrote: On Thursday, 14 September 2017 08:18:05 PDT Giuseppe D'Angelo wrote: Il 14/09/2017 17:01, Thiago Macieira ha scritto: 2. Add "rng-tools" to the image for inputting entropy to the kernel - Speeds up initialization of nonblocking pool - On devices with