On 15/09/17 16:21, Thiago Macieira wrote:
> Anyway, I've read the entire Python thread to figure out what their
> conclusion
> was. Turns out, after spending hours reading everything, the bug ends without
> a conclusion. It must have been concluded, but it's not recorded in the bug
> report!
h
On Friday, 15 September 2017 00:31:36 PDT Sami Nurmenniemi wrote:
> I think we'll just have to accept blocking for the devices without
> hwrng. I don't know if we really support any such devices. If we do and
> boot time is essential for those, we'll have to figure out some way
> (probably saving e
Hi folks,
I try to write special 3D viewer in C++ for geomtry data. For testing
purpose, I create hundreds of simple cube entities. I wrote my own
shader and create a new shared material to all of the cube entities.
The Effect of the material contains already two general parameters that
I can
On Friday, 15 September 2017 06:42:34 CEST André Hartmann wrote:
> Hi, since a while C++11 is allowed in Qt and there is ongoing effort
> porting e.g. examples to the new possibilities.
Slightly OT but I hope still useful: I'm out of the loop how you are doing
these code transformations, but refa
On 14.09.2017 20:02, Thiago Macieira wrote:
On Thursday, 14 September 2017 08:18:05 PDT Giuseppe D'Angelo wrote:
Il 14/09/2017 17:01, Thiago Macieira ha scritto:
2. Add "rng-tools" to the image for inputting entropy to the kernel
- Speeds up initialization of nonblocking pool
- On devices with