Re: [Development] Nominating Johan Helsing for Approver status

2016-08-05 Thread Erik Larsson
+1 2016-08-04 12:22 GMT+02:00 Paul Tvete : > Hi all, > > > I'd like to nominate Johan Helsing for Approver status. He joined The Qt > Company half a year ago, and has been working full time on Qt since. Johan > has been actively involved in making the QtWaylandCompositor module ready > for Qt 5.8

Re: [Development] [QML] Avoiding graphics flicker in Quick2

2016-08-05 Thread Louai Al-Khanji
> On Aug 4, 2016, at 6:10 AM, Denis Shienkov wrote: > > I'm going to guess you're using eglfs or something like that > > Yes, I use EGLFS via X11 on Linux Apalis T30 board, where are used NVIDIA's > drivers. > Can you try the regular xcb qpa plugin and see whether that has the same behavior?

Re: [Development] [QML] Avoiding graphics flicker in Quick2

2016-08-05 Thread Denis Shienkov
UPD: Now, I have running the qopenglwindow example application with QT_QPA_EGLFS_FORCE888=1 and see that flickering artifacts occurred sometimes. It is an interest moment, that without QT_QPA_EGLFS_FORCE888, the OpenGL draws the rectangle more slowly. 2016-08-05 16:47 GMT+03:00 Denis Shienkov : >

Re: [Development] [QML] Avoiding graphics flicker in Quick2

2016-08-05 Thread Denis Shienkov
> Just change example, as you picked one which uses multiple TLWs... I haven't found an example which works with the OpenGL ES2. I have tried "hellogles3" application, but it failed too. UPD: When I use RGBA in QML, then I see following debug messages: {quote} qt.scenegraph.general: animatio

Re: [Development] [QML] Avoiding graphics flicker in Quick2

2016-08-05 Thread Giuseppe D'Angelo
On Fri, Aug 5, 2016 at 2:56 PM, Denis Shienkov wrote: > EGLFS: OpenGL windows cannot be mixed with others. Just change example, as you picked one which uses multiple TLWs... -- Giuseppe D'Angelo ___ Development mailing list Development@qt-project.org

Re: [Development] [QML] Avoiding graphics flicker in Quick2

2016-08-05 Thread Denis Shienkov
>> I suggested to use an OpenGL example > Pure Open GL example does not work at all (e.g. I tried Cube example).. I see only a black screen, and some of OpenGL textures errors. Also I have tried to use an ContextInfo example, where it is possible to choose an OpenGL or OpenGL ES. 1. So, when it i

Re: [Development] [QML] Avoiding graphics flicker in Quick2

2016-08-05 Thread Denis Shienkov
> I suggested to use an OpenGL example Pure Open GL example does not work at all (e.g. I tried Cube example).. I see only a black screen, and some of OpenGL textures errors. PS: I have crerated a bug https://bugreports.qt.io/browse/QTBUG-55162 (just in case) 2016-08-05 14:39 GMT+03:00 Sean Harme

Re: [Development] [QML] Avoiding graphics flicker in Quick2

2016-08-05 Thread Sean Harmer
I suggested to use an OpenGL example, not a Qt Quick one. We're trying to isolate where the issue is in the stack. So use a single threaded, plain OpenGL application with a 32 bit framebuffer and see if that gives the same issue. Cheers, Sean On Friday 05 August 2016 14:22:00 Denis Shienkov w

Re: [Development] [QML] Avoiding graphics flicker in Quick2

2016-08-05 Thread Denis Shienkov
So, I have compiled the standard Samehame QMML application from: /home/builder/Projects/qt5/qtdeclarative/examples/quick/demos/samegame/ and got same artifacts when I use RDBA= mode. I have "screenshoot" of this flicking attifact: http://pasteboard.co/4XjMl3GNq.png I'm personally don't thin

Re: [Development] Nominating Johan Helsing for Approver status

2016-08-05 Thread Eskil Abrahamsen Blomfeldt
Den 04.08.2016 12:22, skrev Paul Tvete: Hi all, I'd like to nominate Johan Helsing for Approver status. He joined The Qt Company half a year ago, and has been working full time on Qt since. Johan has been actively involved in making the QtWaylandCompositor module ready for Qt 5.8, as well

Re: [Development] [QML] Avoiding graphics flicker in Quick2

2016-08-05 Thread Sean Harmer
On Friday 05 August 2016 12:02:10 Denis Shienkov wrote: > > Can you try a plain OpenGL test application with RGBA8 framebuffer > > Do you mean: I should take any OpenGL application from the Qt examples? And > to check there? You may need to modify it to explicitly request R8G8B8A8 using a QSurfa

Re: [Development] [QML] Avoiding graphics flicker in Quick2

2016-08-05 Thread Denis Shienkov
> Can you try a plain OpenGL test application with RGBA8 framebuffer Do you mean: I should take any OpenGL application from the Qt examples? And to check there? 2016-08-05 11:53 GMT+03:00 Sean Harmer : > Hi, > > Can you try a plain OpenGL test application with RGBA8 framebuffer and see > if > th

Re: [Development] [QML] Avoiding graphics flicker in Quick2

2016-08-05 Thread Sean Harmer
Hi, Can you try a plain OpenGL test application with RGBA8 framebuffer and see if that exhibits the same flashing/flickering problem. If so, it's a driver/hardware issue. If you are forced into then using a 16-bit framebuffer, then you can avoid the banding by using dithering in your gradients