> On Sep 8, 2015, at 1:44 PM, Steve G wrote:
>
> I’m using Unity 5.1.3 with MonoDevelop on a Mac with Yosemite 10.10.5 and I’m
> having problems with #if statements, For example, when I do
>
> #if UNITY_ANDROID
> something 1
> #elif UNITY_IPHONE
> something 2
> #else
> something 3
> #en
I’m using Unity 5.1.3 with MonoDevelop on a Mac with Yosemite 10.10.5 and I’m
having problems with #if statements, For example, when I do
#if UNITY_ANDROID
something 1
#elif UNITY_IPHONE
something 2
#else
something 3
#endif
in MonoDevelop it shows autocompletion for UNITY_ANDROID and “No c
Hello Samuel and Giuseppe
i am not capable to create a patch in qt gerrrit. i get an http 403 error as written in an previous mail.
So maybe one of you could do me the favour and create patches in gerrit for me?
I made some patch diff files gainst qt 5.6 for this issue and attached them to t
Hi all!
Qt 5.6 Alpha release is out, see
blog.qt.io/blog/2015/09/08/qt-5-6-alpha-released/
As earlier, Alpha is source code delivery only. The plan forward is now to
create a beta (including binary packages) during the next few weeks.
Big thanks for everyone who were involved to make this happ
Hello,
I have a mainwindow application with a QGLWidget component and a left toolbar.
When I try to show hide toolbar button the behavior on window 7 is different
from that in mac osx 10.9.2.
Hide toolbar button in windows 7 overlap the qglwidget component in the right
way while on mac osx does n
Dear Qt-iOS-Maintainers,
I was an early adapter of Qt-port for iOS (since Qt-5.2, 5.3)
and most issues opened have been fixed, thanks to
Richard Moe, Tor Arne and other developers,
whereas the 2 below are still remaining opened:
1. QTBUG-43176 - although P3, there's no workaround
and it creat