Re: [Development] forkfd help on OS X 10.7

2015-01-24 Thread Thiago Macieira
On Wednesday 21 January 2015 00:08:40 Thiago Macieira wrote: > With a lot of thanks to Tony, we've found out what it was. The fix is in > https://codereview.qt-project.org/104136. And forkfd integrated. I'm sitting down with a kernel developer in two weeks to make this a kernel feature. -- Thi

Re: [Development] QOpenGLContext::currentContext()->functions()->glCreateShader(GL_VERTEX_SHADER) returns 0

2015-01-24 Thread Dov Grobgeld
Shouldn't the 3rd step of the fallback kick in if my Direct3D is *not* functional over RDP and I should be left with a software only 3D rendering? Why doesn't that happen? Or did I misunderstand something in your blog post? Thanks for the explanation about DebugView. I'll check it out. Thanks! Do

Re: [Development] QOpenGLContext::currentContext()->functions()->glCreateShader(GL_VERTEX_SHADER) returns 0

2015-01-24 Thread Agocs Laszlo
Do "set QT_LOGGING_RULES=qt.qpa.gl=true" in the command prompt before launching the app. Then check the debug output with DebugView. During application startup a bunch of lines starting with qt.qpa.gl: ... will be printed. This will tell you which OpenGL implementation is in use. Alternatively,

[Development] QOpenGLContext::currentContext()->functions()->glCreateShader(GL_VERTEX_SHADER) returns 0

2015-01-24 Thread Dov Grobgeld
I'm trying to write a cross platform OpenGL application. It is currently working both on Linux and on Windows when I'm working at the actual computer, but it fails when trying to run the application under the remote desktop rdp protocol from Windows to Linux. I traced down the failure to the fact t