On Wednesday 21 January 2015 00:08:40 Thiago Macieira wrote:
> With a lot of thanks to Tony, we've found out what it was. The fix is in
> https://codereview.qt-project.org/104136.
And forkfd integrated.
I'm sitting down with a kernel developer in two weeks to make this a kernel
feature.
--
Thi
Shouldn't the 3rd step of the fallback kick in if my Direct3D is *not*
functional over RDP and I should be left with a software only 3D rendering?
Why doesn't that happen? Or did I misunderstand something in your blog post?
Thanks for the explanation about DebugView. I'll check it out.
Thanks!
Do
Do "set QT_LOGGING_RULES=qt.qpa.gl=true" in the command prompt before launching
the app. Then check the debug output with DebugView. During application startup
a bunch of lines starting with qt.qpa.gl: ... will be printed. This will tell
you which OpenGL implementation is in use. Alternatively,
I'm trying to write a cross platform OpenGL application. It is currently
working both on Linux and on Windows when I'm working at the actual
computer, but it fails when trying to run the application under the remote
desktop rdp protocol from Windows to Linux. I traced down the failure to
the fact t