On 08/01/15 18:05, "Thiago Macieira" wrote:
>On Thursday 08 January 2015 12:47:04 Keränen Pasi wrote:
>> Size without minification is 824kBytes. Unfortunately minification
>> currently fails due to the placeholder TypedArray wrappers in Qt
>>Canvas3D.
>
>Minification is to be done by the buildsys
Thanks, William.
If some of the instructions were misleading, hard to find or inadequate, please
let us know. Intention is to make it straightforward to contribute. In addition
to your contribution we value your feedback for improving the instructions.
Yours,
Tuukka
From: William Hallatt mai
Thanks for all the assistance folks. Finally managed to submit to Gerrit
and sort out all the sanity bot's reviews :)
Have a good weekend,
William.
On 8 January 2015 at 07:37, William Hallatt wrote:
> Shot, thanks Robert! I'm making progress.
>
> Kind regards.
> William.
>
> On 7 January 2015
Hello
I think it's time to institute a policy that we should fix our sources to use
the new C++11 keywords. I'd like to propose the following.
Policy per keyword:
* Q_NULLPTR - strongly encouraged
Use it whenever your literal zero is a null pointer. You can leave it out when
it cannot be mis
On Thursday 08 January 2015 12:47:04 Keränen Pasi wrote:
> Size without minification is 824kBytes. Unfortunately minification
> currently fails due to the placeholder TypedArray wrappers in Qt Canvas3D.
Minification is to be done by the buildsystem. We need to ship the source in
the format that d
Hi Bo,
Thank you for your advice. I think one fault lies is my confidence of
whether QML is right for the job due to my inexperience.
Currently my GUI is QML which is fantastic but I'm still unsure on the best
approach I will take for the backend. The motivation for the question is
justifying the
I would actually be curious as to what functionality you are planning on adding
aside from obviously updating it to Qt 5. The main reason I abandoned the
plugin 5 years ago was the lack of support for grouped layers in Gimp at the
time. I know this is no longer an issue so it should be possible
Hi!
And Happy New Year to you all!
'5.4.1' branch is now available, please start using it for the changes targeted
to Qt5.4.1 release. As written below we will merge '5.4' branch to '5.4.1'
Friday 16th January so there should be enough time to finalize ongoing changes
in '5.4'. All new changes
Size without minification is 824kBytes. Unfortunately minification
currently fails due to the placeholder TypedArray wrappers in Qt Canvas3D.
Pasi
On 08/01/15 12:52, "Hausmann Simon"
wrote:
>On Wednesday 7. January 2015 06.03.14 Keränen Pasi wrote:
>> Hi,
>>
>> I¹d like to open the discussion
> On Wednesday 7. January 2015 06.03.14 Keränen Pasi wrote:
> > Hi,
> >
> > I¹d like to open the discussion on including the three library as part of
> > Qt 5.6 and onwards. Mainly because this would give our users a better
> > experience if we¹d bundle the right, tested version of Three.js togethe
On Wednesday 7. January 2015 06.03.14 Keränen Pasi wrote:
> Hi,
>
> I¹d like to open the discussion on including the three library as part of
> Qt 5.6 and onwards. Mainly because this would give our users a better
> experience if we¹d bundle the right, tested version of Three.js together
> with th
> -Original Message-
> From: development-bounces+mitch.curtis=theqtcompany@qt-project.org
> [mailto:development-bounces+mitch.curtis=theqtcompany@qt-project.org]
> On Behalf Of Thiago Macieira
> Sent: Tuesday, 6 January 2015 4:53 PM
> To: development@qt-project.org
> Subject: Re: [D
17.12.2014, 12:53, "Koehne Kai" :
> > - Original Message-
>> From: development-bounces+kai.koehne=theqtcompany.com@qt-
>> Subject: [Development] [QtIFW] Offline from online?
>> What about the creation of the offline installers based on shared in the
>> online repository
>> components?
>
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