Hi guys,
We're working on being able to set GLSL uniform arrays from QML.
Basically what we have is a QParameter QObject exposed to QML as Parameter.
It contains a QString name property and a QVariant value property.
Here's how it can be used for scalar types.
Parameter { name
> On 28 sept. 2014, at 03:26, Thiago Macieira wrote:
>
>> On Sunday 28 September 2014 01:02:11 Samuel Gaist wrote:
>> Hi,
>>
>> Following a post on the forum, I've checked and there's been a behavior
>> change in QUrl's setPath between Qt 4 and Qt 5 that is not mentioned in the
>> "C++ API chan