On Friday 16 May 2014 08:33:45 Agocs Laszlo wrote:
> Hello,
>
> What is the use case for accessing the renderbuffers? It is probably left
> out since access to them was not seen important. (given that it is the
> texture that matters for the 2D UI development scenarios Qt has
> traditionally been
Hello,
What is the use case for accessing the renderbuffers? It is probably left out
since access to them was not seen important. (given that it is the texture that
matters for the 2D UI development scenarios Qt has traditionally been targeting)
The getters should probably be added nonetheless.
On Friday 16 May 2014 00:31:01 Taylor Braun-Jones wrote:
> Hi all,
>
> I'm working on a VTK-in-FBO solution for integrating VTK into Qt Quick 2
> and trying to understand why QOpenGLFramebufferObject provides methods:
>
> GLuint QOpenGLFramebufferObject::handle() const
> GLuint QOpenGLFramebuffer
On Friday 16 of May 2014 12:33:49 Ben Lau wrote:
> Why? Is there any special reason to implement in this order? or it is a bug?
It look like a bug.
Cheers,
Jędrek
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