Hi Gunnar,
In my case the current time of animations should be controlled by a video
output device, and this time is not equals to real time
(QUnifiedTimer::time.elapsed()).
The QSG_FIXED_ANIMATION_STEP option is also not acceptable. I can't suppose
that rendering performance is stable, and in the
Shawn wrote:
> On 2 Apr 2014, at 6:07 PM, Ariel Molina wrote:
> >
> > Please whatever you do, do not break this anymore, the current
> > state is already messed up.
>
> I agree. But I think the idea was to change it one last time and then
> never change it again, and the docs that google finds s