On Friday 14 March 2014 14:54:54 Thiago Macieira wrote:
> Em sex 14 mar 2014, às 18:52:24, Lisandro Damián Nicanor Pérez Meyer
escreveu:
> > On Friday 14 March 2014 14:27:27 Thiago Macieira wrote:
> > > Em sex 14 mar 2014, às 18:19:36, Lisandro Damián Nicanor Pérez Meyer
> > >
> > > > System arch
Em sex 14 mar 2014, às 18:52:24, Lisandro Damián Nicanor Pérez Meyer escreveu:
> On Friday 14 March 2014 14:27:27 Thiago Macieira wrote:
> > Em sex 14 mar 2014, às 18:19:36, Lisandro Damián Nicanor Pérez Meyer
> > > System architecture: 'aarch64'
> >
> > Ah, this is Qt 4, where we got the arch fro
On Friday 14 March 2014 14:27:27 Thiago Macieira wrote:
> Em sex 14 mar 2014, às 18:19:36, Lisandro Damián Nicanor Pérez Meyer
escreveu:
> > > By the way, when you compile for aarch64, what arch does configure
> > > report
> > > you're on?
> >
> > From the excerpt I've got from Wookey [0]:
> >
>
Em sex 14 mar 2014, às 18:19:36, Lisandro Damián Nicanor Pérez Meyer escreveu:
> > By the way, when you compile for aarch64, what arch does configure report
> > you're on?
>
> From the excerpt I've got from Wookey [0]:
>
> Determining system architecture... (Linux:3.8.0-mustang_sw_1.09.06-
> beta
On Friday 14 March 2014 08:54:20 Thiago Macieira wrote:
> Em sex 14 mar 2014, às 10:43:21, Knoll Lars escreveu:
> > Hi,
> >
> > I’m happy to get aarch64 support in. Please add me to the reviews for
> > stuff that is under BSD or public domain.
>
> By the way, when you compile for aarch64, what ar
Hello,
Actually I am mostly interested in Serial Port Profile over Bluetooth.
Maybe this should be implemented as part of Qt Serial Port insted of Qt
Bluetooth?
On Fri, Mar 14, 2014 at 10:50 AM, Blasche Alexander <
alexander.blas...@digia.com> wrote:
> Hi,
>
> One more update on this topic. Af
Em sex 14 mar 2014, às 10:06:48, Jason H escreveu:
> http://en.wikipedia.org/wiki/YUV
>
>
> "The YPbPr color model used in analog component video and its digital
> version YCbCr used in digital video are more or less derived from it, and
> are sometimes called Y'UV. (CB/PB and CR/PRare deviations
Em sex 14 mar 2014, às 10:43:21, Knoll Lars escreveu:
> Hi,
>
> I’m happy to get aarch64 support in. Please add me to the reviews for
> stuff that is under BSD or public domain.
By the way, when you compile for aarch64, what arch does configure report
you're on?
--
Thiago Macieira - thiago.maci
On Fri, Mar 14, 2014 at 04:12:02PM +0100, Jocelyn Turcotte wrote:
> On Fri, Mar 14, 2014 at 03:49:21PM +0100, Christoph Kurz wrote:
> > Now, if there is more than enough graphics power, ItemA and ItemB are
> > rendered
> > with 60fps; If there is just enough power, ItemA is rendered with 40fps,
>
On Fri, Mar 14, 2014 at 03:49:21PM +0100, Christoph Kurz wrote:
> Now, if there is more than enough graphics power, ItemA and ItemB are rendered
> with 60fps; If there is just enough power, ItemA is rendered with 40fps, ItemB
> with 30fps. If there is not enough power for this, then ItemA could be
Hi,
I have a very interesting theoretical problem, where I'd like to have a few
opinions on:
I want to render different elements in the UI with different render rates.
The idea behind that is, that on an embedded device you have very limited
graphics performance, which means that you cannot achieve
On Monday 06 of January 2014 17:23:43 Frederik Gladhorn wrote:
> Hello,
>
> we (some of us at Digia) have been working on Enginio - a convenient cloud
> storage for Qt applications. Since the library is actively maintained we
> would like to integrate it into the official Qt release for Qt 5.3.
>
Hello Vladiimir,
The directories were just copied to the server and it will take some time to be
fully indexed. I submitted the directories to Google's Webmaster Tools and I
can also submit a sitemap of the directories. (Qt Project already has sitemaps).
But like I said earlier, we are not depl
Hi,
I’m happy to get aarch64 support in. Please add me to the reviews for
stuff that is under BSD or public domain.
Thanks,
Lars
On 11/03/14 17:40, "Dmitry Shachnev" wrote:
>Lars: this mail needs your attention.
>
>Hi,
>
>AArch64 is a new 64-bit ARM architecture, that will be used in a big
>ra
Hi,
One more update on this topic. After some investigations yesterday it turns out
that iOS doesn't actually have a classic Bluetooth API. There is a Bluetooth
Low Energy API since iOS 6 but this would require the Bluetooth Low Energy
(BtLE) feature first. While BtLE is currently in the works,
15 matches
Mail list logo