Re: [Development] QML Audio on Android

2014-02-03 Thread nicola
Hi, put your file in android/assets directory and from qml: MediaPlayer { id: playMusic source: "assets:/example.mp3" } Nicola > Hi, > > I can't play any sound using qml Audio on android. I am putting the > sound in a qrc, it works fine on desktop but not on Andr

Re: [Development] Qt 5.3 Feature freeze is coming quite soon...

2014-02-03 Thread Heikkinen Jani
Hi all, This is a kindly reminder that 5.3 feature freeze is nearing... There is only less than two weeks to finalize new features for 5.3 (Qt 5.3 schedule: http://qt-project.org/wiki/Qt-5.3-release ) There is also a wiki page for Qt 5.3 new features. Please start adding those here: http://qt

Re: [Development] Improving toInt, toLong, etc.

2014-02-03 Thread Thiago Macieira
Em seg 03 fev 2014, às 16:26:21, Thiago Macieira escreveu: > Sure. Adding Qt's dev list. I've begun the work, starting with making a > template version of those functions. See: > > https://codereview.qt-project.org/77277 Make that: https://codereview.qt-project.org/77278 https://codereview.qt-p

[Development] Improving toInt, toLong, etc.

2014-02-03 Thread Thiago Macieira
Em seg 03 fev 2014, às 15:29:06, Matthew Woehlke escreveu: > Replying privately as this seems to have gotten off-topic for > std-proposals; maybe it should be moved to a Qt forum? (Feel free to > re-add list(s) as you feel appropriate.) Sure. Adding Qt's dev list. I've begun the work, starting wit

[Development] QML Audio on Android

2014-02-03 Thread Bruno Coudoin
Hi, I can't play any sound using qml Audio on android. I am putting the sound in a qrc, it works fine on desktop but not on Android. Does anyone know what it the correct way to play a sound on Android? Bruno. ___ Development mailing list Development

[Development] Build Hotspots in the Qt build process

2014-02-03 Thread Shane McIntosh
Hi Qt developers! My name is Shane. I’m a PhD student at Queen’s University in Canada. I’ve been working on an approach for detecting build hotspots, i.e., files that not only take a long time to rebuild, but also change often. We think that these files are ideal candidates for refactoring that

Re: [Development] iOS C++11 support in 5.2.1 builds?

2014-02-03 Thread Tor Arne Vestbø
C++11 will be enabled for 5.3. You can apply the patch to 5.2 locally, but you might have to fix one or two minor build issues that are also fixed in 5.3 (dev branch). tor arne On 03/02/14 16:48 , raskolni...@es.gnu.org wrote: > Hi! > > I am a bit frustrated trying to get C++11 work for iOS, an

[Development] iOS C++11 support in 5.2.1 builds?

2014-02-03 Thread raskolnikov
Hi! I am a bit frustrated trying to get C++11 work for iOS, and I just saw that it seems to be enabled here in Gerrit [1]. Will the Qt builds for 5.2.1 already support C++11 for iOS by default? Thanks! JP [1] https://qt.gitorious.org/qt/qtbase/commit/c3c3dcf87d42283250cbbddf1557c61e7c609566?dif

Re: [Development] GLSL Optimizer

2014-02-03 Thread Agocs Laszlo
Hello, This might be useful indeed, but it should be noted that you really do not want to add this to the "Qt OpenGL module" (as in qtbase/src/opengl). This module should not be used anymore and is destined to be deprecated completely once QGLWidget gets a proper replacement. The modern OpenGL

Re: [Development] GLSL Optimizer

2014-02-03 Thread Christian Gagneraud
On 02/03/2014 10:17 PM, Sean Harmer wrote: > Hi, > > On Sunday 02 February 2014 17:09:24 Michal Lazo wrote: >> Hi >> I found pretty nice article about shaders optimization in arm GPU drivers >> >> For example Unity3d use it in there shaders compiler >> http://aras-p.info/blog/2010/09/29/glsl-optimi

Re: [Development] GLSL Optimizer

2014-02-03 Thread Sean Harmer
Hi, On Sunday 02 February 2014 17:09:24 Michal Lazo wrote: > Hi > I found pretty nice article about shaders optimization in arm GPU drivers > > For example Unity3d use it in there shaders compiler > http://aras-p.info/blog/2010/09/29/glsl-optimizer/ > > https://github.com/aras-p/glsl-optimizer >