Hi,
put your file in android/assets directory and from qml:
MediaPlayer {
id: playMusic
source: "assets:/example.mp3"
}
Nicola
> Hi,
>
> I can't play any sound using qml Audio on android. I am putting the
> sound in a qrc, it works fine on desktop but not on Andr
Hi all,
This is a kindly reminder that 5.3 feature freeze is nearing... There is only
less than two weeks to finalize new features for 5.3 (Qt 5.3 schedule:
http://qt-project.org/wiki/Qt-5.3-release )
There is also a wiki page for Qt 5.3 new features. Please start adding those
here: http://qt
Em seg 03 fev 2014, às 16:26:21, Thiago Macieira escreveu:
> Sure. Adding Qt's dev list. I've begun the work, starting with making a
> template version of those functions. See:
>
> https://codereview.qt-project.org/77277
Make that:
https://codereview.qt-project.org/77278
https://codereview.qt-p
Em seg 03 fev 2014, às 15:29:06, Matthew Woehlke escreveu:
> Replying privately as this seems to have gotten off-topic for
> std-proposals; maybe it should be moved to a Qt forum? (Feel free to
> re-add list(s) as you feel appropriate.)
Sure. Adding Qt's dev list. I've begun the work, starting wit
Hi,
I can't play any sound using qml Audio on android. I am putting the
sound in a qrc, it works fine on desktop but not on Android.
Does anyone know what it the correct way to play a sound on Android?
Bruno.
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Hi Qt developers!
My name is Shane. I’m a PhD student at Queen’s University in Canada.
I’ve been working on an approach for detecting build hotspots, i.e., files that
not only take a long time to rebuild, but also change often. We think that
these files are ideal candidates for refactoring that
C++11 will be enabled for 5.3.
You can apply the patch to 5.2 locally, but you might have to fix one or
two minor build issues that are also fixed in 5.3 (dev branch).
tor arne
On 03/02/14 16:48 , raskolni...@es.gnu.org wrote:
> Hi!
>
> I am a bit frustrated trying to get C++11 work for iOS, an
Hi!
I am a bit frustrated trying to get C++11 work for iOS, and I just saw
that it seems to be enabled here in Gerrit [1]. Will the Qt builds for
5.2.1 already support C++11 for iOS by default?
Thanks!
JP
[1]
https://qt.gitorious.org/qt/qtbase/commit/c3c3dcf87d42283250cbbddf1557c61e7c609566?dif
Hello,
This might be useful indeed, but it should be noted that you really do not want
to add this to the "Qt OpenGL module" (as in qtbase/src/opengl). This module
should not be used anymore and is destined to be deprecated completely once
QGLWidget gets a proper replacement. The modern OpenGL
On 02/03/2014 10:17 PM, Sean Harmer wrote:
> Hi,
>
> On Sunday 02 February 2014 17:09:24 Michal Lazo wrote:
>> Hi
>> I found pretty nice article about shaders optimization in arm GPU drivers
>>
>> For example Unity3d use it in there shaders compiler
>> http://aras-p.info/blog/2010/09/29/glsl-optimi
Hi,
On Sunday 02 February 2014 17:09:24 Michal Lazo wrote:
> Hi
> I found pretty nice article about shaders optimization in arm GPU drivers
>
> For example Unity3d use it in there shaders compiler
> http://aras-p.info/blog/2010/09/29/glsl-optimizer/
>
> https://github.com/aras-p/glsl-optimizer
>
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