I've created https://bugreports.qt-project.org/browse/QTBUG-30487
I can provide a tarball of the 10.6 SDK for anyone who needs it to test.
It's semi-painful to extract from an old version of xcode.
Josh
On Tue, Apr 2, 2013 at 2:17 PM, Josh Faust wrote:
> Looks like it's a problem with using t
Looks like it's a problem with using the g++ binary xcrun finds:
$ xcrun -sdk macosx10.6 g++ test.cpp -isysroot
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk
-mmacosx-version-min=10.6 -o test
ld: library not found for -lstdc++
collect2: ld retur
On Tuesday, April 02, 2013 22:03:14 Stephen Kelly wrote:
> However, there is also an upstream bug for me to fix here. The Config.cmake
> files contain incorrect arguments to find_package, so they are not able to
> find their dependencies (eg, Qt5Gui cmake package can't find Qt5Core cmake
> package
This completely justifies forcing the _user_ to depend on and deploy v8
(barf) and a QML interpreter/compiler (twitch).
I was thinking about doing my own April fools by ANNOUNCE'ing the removal
of Qt Widgets and the change of Qt's overall direction to a JavaScript
programming environment, the latt
On Apr 2, 2013, at 9:51 PM, Josh Faust wrote:
> Actually, this seems to go beyond just using a custom SDK path. If I place
> the 10.6 SDK alongside the others inside the Xcode application folder and
> configure with:
> ./configure -developer-build -release -opensource -confirm-license -shared
Stephen Kelly wrote:
> On Tuesday, April 02, 2013 14:37:33 Rex Dieter wrote:
>> > Can I download this package from somewhere so I can extract it and have
>> > a look?
>>
>> Here's my first try in the fedora buildsystem,
>> http://koji.fedoraproject.org/koji/buildinfo?buildID=408328
> Thanks. You
On Tuesday, April 02, 2013 14:37:33 Rex Dieter wrote:
> > Can I download this package from somewhere so I can extract it and have a
> > look?
>
> Here's my first try in the fedora buildsystem,
> http://koji.fedoraproject.org/koji/buildinfo?buildID=408328
>
> The tests above were only done with a
Actually, this seems to go beyond just using a custom SDK path. If I place
the 10.6 SDK alongside the others inside the Xcode application folder and
configure with:
./configure -developer-build -release -opensource -confirm-license -shared
-nomake examples -nomake demos -nomake docs -no-c++11 -plat
Stephen Kelly wrote:
> On Sunday, March 31, 2013 13:24:47 Stephen Kelly wrote:
>> > Thanks. Eep, I do see a bunch of failures with my initial
>> > qtbase-5.0.2-rc1
>> > build:
>> >
>> > The following tests FAILED:
>> > 1 - test_use_modules_function (Failed)
>> > 3 - test_depe
Previously it was possible to just pass '-sdk ' to the configure
script. That's no longer possible, due to changes in how the configure
script works. Is there any way to build against a custom SDK in 5.1?
Josh
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On 03/28/2013 07:05 PM, Thiago Macieira wrote:
> On quinta-feira, 28 de março de 2013 18.31.50, Axel Waggershauser wrote:
>
>> Somewhat related is the question: why is is necessary to have all
>> those (huge) dlls both in the bin and lib directory? Not having them
>> duplicated would cut down the a
Hi,
Since we are doing some preparations for Qt 5.1 release, it would be
nice to have some work done in advance, so we've created a wiki page
that we would like to use to gather all the new features in Qt 5.1
So, if you have added a new feature, please feel free to fill up the
wiki page and/or
On Sunday, March 31, 2013 13:24:47 Stephen Kelly wrote:
> > Thanks. Eep, I do see a bunch of failures with my initial
> > qtbase-5.0.2-rc1
> > build:
> >
> > The following tests FAILED:
> > 1 - test_use_modules_function (Failed)
> > 3 - test_dependent_modules (Failed)
> >
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